d3d menu bug

Posts 1–5 of 5 · Page 1 of 1
d3d menu bug
Code:
1> ------ Build started: Project: LESTER'S Hack, Configuration: Release Win32 ------
1> lol.cpp
1> c: \ creating cheats \ crossfire \ d3dsource \ topbase v1.1 \ ass.h (105): fatal error C1070: mismatched # if / # endif in file "c: \ creating cheats \ crossfire \ d3dsource \ topbase v1. 1 \ ass.h "
1> ass.cpp
1> c: \ creating cheats \ crossfire \ d3dsource \ topbase v1.1 \ ass.h (105): fatal error C1070: mismatched # if / # endif in file "c: \ creating cheats \ crossfire \ d3dsource \ topbase v1. 1 \ ass.h "
1> fuck.cpp
1> c: \ creating cheats \ crossfire \ d3dsource \ topbase v1.1 \ ass.h (105): fatal error C1070: mismatched # if / # endif in file "c: \ creating cheats \ crossfire \ d3dsource \ topbase v1. 1 \ ass.h "
========== Build: successfully: 0, Errors: 1, no change: 0, skipped: 0 ==========
ass.h:
Code:
#define dtnlip DT_NOCLIP
#ifndef _MN_H
#define _MN_H
#define VB_CD //Topblast VB z++ Code
#ifdef VB_CD

// Topblast VB Code v1.0 For Topblast Base V1.1
#define ntgr	int
#define Bln	bool
#define Tr	true
#define Fls	false
#define Thn	){
#define F \
	if(
#define ry \
	try{
#define Ctch(x) \
	}catch(x){
#define ls }else{
#define Else_If \
	}else if(
#define _nd	}
#endif /* VB CODE*/
////////////////////////

// Topblast VB Code v1.0 For Topblast Base V1.1
#define Integer	int
#define Boolean	bool
#define True	true
#define False	false

#define Then	){
#define If \
	if(
#define Try \
	try{

#define Catch(a) \
	}catch(a){

#define Else }else{
#define Else_If \
	}else if(
#define _End	}
#endif /* VB CODE*/
#define WN32_LN_ND_MN
#define _CRT_SCR_N_WRNNGS

#pragma warning( disable : 4229 )
#pragma warning( disable : 4099 )
#pragma warning( disable : 4996 )
/////////////////////////
#include <windows.h>
#include <Winuser.h>
#include <stdio.h>
#include <fstream>
#include <stdio.h>
#include <time.h>
//////////////////////////
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "d3dx9.lib")
#define RST		16
#define	PRSNT		17
#define BGNSCN	41
#define NDSCN	42
#define DP			82

#define lD3Ddevicex	LPDIRECT3DDEVICE9
#define lD3DvertexX	LPDIRECT3DVERTEXBUFFER9
///////Microsoft Detour v1.5////////
#include "bitch.h"
#pragma comment (lib, "bitch.lib")
/////////Select You Font//////////
#define D3DFnt
//#define D3Dx_Font
#ifdef D3DFnt
//D3DFont9
#include "idiot.h"
#define FNT	CD3DFont*
#else 
//D3DxFont
#define FNT	LPD3DXFONT
void DrwStrng(ntgr x, ntgr y, DWRD color,  const char *fmt, LPD3DXFONT g_pFont, DWRD type =  dtnlip);
#endif /* Select Font */
///////////////////////////
typedef HRESULT (WINAPI* cEndScene)(lD3Ddevicex lDevice);
typedef HRESULT ( WINAPI* cReset )( lD3Ddevicex lDevice, D3DPRESENT_PARAMETERS* pPrsnttnPrmtrs );
typedef HRESULT (WINAPI* cDrawIndexedPrimitive)(lD3Ddevicex lDevice, D3DPRIMITIVETYPE PrimType,ntgr BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
typedef HRESULT (WINAPI* cbeginscene)			(lD3Ddevicex lDevice);
typedef HRESULT (WINAPI* cPresent )				(lD3Ddevicex lDevice,CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDstWndwOvrrd, CONST RGNDATA *pDirtyRegion);
///////////////////////////
#include "fuck.h"
////////////Main Stuff///////////////
void DrwBx(lD3Ddevicex lDevice, ntgr x, ntgr y, ntgr d, ntgr h, D3DCOLOR bxclr, D3DCOLOR BrdrClr );
Bln rdy(WORD type=0x005);
void FllRGB( ntgr x, ntgr y, ntgr d, ntgr h, D3DCOLOR color, IDirect3DDevice9* lDevice ) ;
void DrwBrdr( ntgr x, ntgr y, ntgr d, ntgr h, ntgr lpx, D3DCOLOR BrdrClr, IDirect3DDevice9* lDevice );
DWRD FndPttrn(DWRD dwAddress,DWRD dwLen,BYTE *bMsk,char * szMsk);
void dmn(lD3Ddevicex lDevice);
DWRD WINAPI hckthrd( LPVOID param );
void __cdecl pshtcnsl(char* sVal, float value);
#endif /* Main.h */
Maybe you forget to Include something. /
is not all inclusive at the
learn to code! then come back and ask!
Yes, I just wonder where the error
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