SHOOTTHROUGH WALL giving send error

Posts 16–18 of 18 · Page 2 of 2
Your struct size and offsets are fine:

Code:
07CE52F5    83F8 3F         CMP EAX, 3F <-- Loop count; decimal value: 64
07CE52F8    0F87 29060000   JA cshell.07CE5927
07CE52FE    8B15 8C746408   MOV EDX, DWORD PTR DS:[864748C]
07CE5304    8BF0            MOV ESI, EAX
07CE5306    69F6 F4040000   IMUL ESI, ESI, 4F4 <-- struct size
Quote Originally Posted by 258456 View Post
I have been noticing that shoot through walls just gives you an error when you shoot through many walls. It depends how many walls you shoot through. I have played whole games in ship and fortress and monaco without errors just by making sure that i don't shoot through more than 4 walls and it works fine.
ya but mine doesnt give client error....it gives send error report....i cant even get in a match..

---------- Post added at 01:02 PM ---------- Previous post was at 01:01 PM ----------

Quote Originally Posted by Zacherl View Post
Your struct size and offsets are fine:

Code:
07CE52F5    83F8 3F         CMP EAX, 3F <-- Loop count; decimal value: 64
07CE52F8    0F87 29060000   JA cshell.07CE5927
07CE52FE    8B15 8C746408   MOV EDX, DWORD PTR DS:[864748C]
07CE5304    8BF0            MOV ESI, EAX
07CE5306    69F6 F4040000   IMUL ESI, ESI, 4F4 <-- struct size
ya but how did u get the struct size?
Search for the "WallshotEnabled" string and scroll up to the begin of the function. You should now see the code i posted above.
Posts 16–18 of 18 · Page 2 of 2

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