can u pls help me..where line should the bypass will put?
include <windows.h>
#define ADR_PLAYERPOINTER 0x00
#define ADR_SERVERRPOINTER 0x00
#define ADR_SPEED 0x00
#define OFF_NFD 0x00
#define OFS_Z 0x00
#define ADR_NOBOUNDS1 0x00
#define ADR_NOBOUNDS2 0x00
#define ADR_NOBOUNDS3 0x00
#define Glasswall 0x00
#define Nospread 0x00
HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;
void glasswall()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*) Glasswall = 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*) Glasswall = 0;
}
}
void nobounds()
{
*(float*) ADR_NOBOUNDS1 = 0;
*(float*) ADR_NOBOUNDS2 = 0;
*(float*) ADR_NOBOUNDS3 = 0;
}
void escalator()
{
if(GetAsyncKeyState(VK_UP) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = (*(float*) (dwPlayerPtr + OFS_Z)) = 100;
}
}
}
void dig()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 3000;
}
}
}
void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFF_NFD) = -20000;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(float*) ADR_SPEED = 1500;
}
}
void speed5()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
*(float*) ADR_SPEED = 0;
}
}
void speed4()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*) ADR_SPEED = 160;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) ADR_SPEED = 900;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) ADR_SPEED = 500;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) ADR_SPEED = 120;
}
}
//End Coding
void snip()
{
for(;; )
{
if(*ingame)
{
glasswall();
speed2();
speed1();
speed();
speedoff();
NFD();
superjump();
escalator();
dig();
nobounds();
glasswalloff();
speed4();
speed5();
}
if(*outgame)
{
glasswalloff();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "CatchThis", "Created By:!!", MB_OK);
//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
//
}
return TRUE;
}
sorry..kulang ang title.
