Solvedlight for zombie

Posts 1–4 of 4 · Page 1 of 1
light for zombie
how to make it
Quote Originally Posted by nikit6000 View Post
how to make it
This looks like the Fire FX.
Like the Afterburner effect from the Jet.

---------- Post added at 09:41 PM ---------- Previous post was at 09:39 PM ----------

PS: Here is the FX Lists: http://www.mpgh.net/forum/308-call-d...ap-name.html#1
thank you
here's the code for this fix
doFX() {
self endon("disconnect");
self endon("glow_done");

wait 0.5;
foreach ( player in level.players ) {
if( player.pers["team"] == "axis" )
{
playFxOnTag( level.spawnGlow["enemy"], player, "pelvis" ); //red
}
else if( player.pers["team"] == "allies" )
{
playFxOnTag( level.spawnGlow["friendly"], player, "j_head" ); //green
}
}
self notify("glow_done");
}
/Solved
I marked it as solved because it seems to be.
If you disagree just VM | PM me.
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