light for zombie
Solvedlight for zombie
This looks like the Fire FX.
Like the Afterburner effect from the Jet.
---------- Post added at 09:41 PM ---------- Previous post was at 09:39 PM ----------
PS: Here is the FX Lists: http://www.mpgh.net/forum/308-call-d...ap-name.html#1
Like the Afterburner effect from the Jet.
---------- Post added at 09:41 PM ---------- Previous post was at 09:39 PM ----------
PS: Here is the FX Lists: http://www.mpgh.net/forum/308-call-d...ap-name.html#1
thank you
here's the code for this fix
doFX() {
self endon("disconnect");
self endon("glow_done");
wait 0.5;
foreach ( player in level.players ) {
if( player.pers["team"] == "axis" )
{
playFxOnTag( level.spawnGlow["enemy"], player, "pelvis" ); //red
}
else if( player.pers["team"] == "allies" )
{
playFxOnTag( level.spawnGlow["friendly"], player, "j_head" ); //green
}
}
self notify("glow_done");
}
here's the code for this fix
doFX() {
self endon("disconnect");
self endon("glow_done");
wait 0.5;
foreach ( player in level.players ) {
if( player.pers["team"] == "axis" )
{
playFxOnTag( level.spawnGlow["enemy"], player, "pelvis" ); //red
}
else if( player.pers["team"] == "allies" )
{
playFxOnTag( level.spawnGlow["friendly"], player, "j_head" ); //green
}
}
self notify("glow_done");
}
/Solved
I marked it as solved because it seems to be.
If you disagree just VM | PM me.
I marked it as solved because it seems to be.
If you disagree just VM | PM me.
This thread is closed for replies.
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