The server detects client errors
That makes no sense
As @chesterccc told, all the lobby stuff is TCP based. And i guess its used for some "administrative" commands like kick, blackmarket stuff, and so on too.
A TCP connection can be closed remotely. You probably wont see any packet, because you are looking in the wrong network layer.
As @chesterccc told, all the lobby stuff is TCP based. And i guess its used for some "administrative" commands like kick, blackmarket stuff, and so on too.A TCP connection can be closed remotely. You probably wont see any packet, because you are looking in the wrong network layer.
I am getting into it//

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