So the Compiling works from . LTA to . DAT, i have the Source for it. Maybe someone can flip it and write a decompiler from . DAT to . LTA ?
Originally Posted by xxmarv09xx
So the Compiling works from . LTA to . DAT, i have the Source for it. Maybe someone can flip it and write a decompiler from . DAT to . LTA ?
dude lets rename the .dat to ****b and then put it in the ltb2lta i am starting right now !
Originally Posted by kmanev073
dude lets rename the .dat to ****b and then put it in the ltb2lta i am string right now !
LOOOOOL Did it work?
Originally Posted by xxmarv09xx
LOOOOOL Did it work?
NOPE
/msg2short
Originally Posted by kmanev073
NOPE
/msg2short
Somehow i expected that XD
Originally Posted by xxmarv09xx
Somehow i expected that XD
really ? me to
there maps are protected? if we can get it open we can start modeling asap!
Simple way: Import it to NOLF2 same as xxmarv09xx did. Ripping it by 3dripperDX or 3dvia. Import it to 3dsmax(or blender) and export to lta. And use lta to .dat
3D Ripper fucks everything completely up, distorted etc.
Originally Posted by xxmarv09xx
3D Ripper fucks everything completely up, distorted etc.
Just use 3dvia. It can rip in Win7 and group model by texture.
Uh sounds nice Can you send me the dl link per pn?
Originally Posted by xxmarv09xx
Uh sounds nice Can you send me the dl link per pn?