offset , string for No delay AWM , Pls

Posts 16–30 of 32 · Page 2 of 3
Code:
if(NoSniperDelay)
{
*(float*)(Weapon + 0x2464) = (float) 99999;
*(float*)(Weapon + 0x2468) = (float) 99999;
*(float*)(Weapon + 0x246C) = (float) 99999; 
*(float*)(Weapon + 0x2470) = (float) 99999; 	
}
Doesn't work
@Assassin's Creed
@Coder[Vb10e]
@Hensley
Quote Originally Posted by Dragon(H)ell View Post
Code:
if(NoSniperDelay)
{
*(float*)(Weapon + 0x2464) = (float) 99999;
*(float*)(Weapon + 0x2468) = (float) 99999;
*(float*)(Weapon + 0x246C) = (float) 99999; 
*(float*)(Weapon + 0x2470) = (float) 99999; 	
}
Doesn't work
@Assassin's Creed
@Coder[Vb10e]
@Hensley
dude get on MSN
Quote Originally Posted by Dragon(H)ell View Post
Code:
if(NoSniperDelay)
{
*(float*)(Weapon + 0x2464) = (float) 99999;
*(float*)(Weapon + 0x2468) = (float) 99999;
*(float*)(Weapon + 0x246C) = (float) 99999; 
*(float*)(Weapon + 0x2470) = (float) 99999; 	
}
Doesn't work
@Assassin's Creed
@Coder[Vb10e]
@Hensley
try to do it like a no reload
Quote Originally Posted by Dragon(H)ell View Post
Code:
if(NoSniperDelay)
{
*(float*)(Weapon + 0x2464) = (float) 99999;
*(float*)(Weapon + 0x2468) = (float) 99999;
*(float*)(Weapon + 0x246C) = (float) 99999; 
*(float*)(Weapon + 0x2470) = (float) 99999; 	
}
Doesn't work
@Assassin's Creed
@Coder[Vb10e]
@Hensley
try 10000 , i think will work fine
Quote Originally Posted by Dragon(H)ell View Post
Didn't get it yet
if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(pNoRecoil){
*(float*)(pNoRecoil + (0x2464 + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x2468 + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x246C + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x2470 + (4*y))) = 99999;

}
}
}
}
}






// worked for me
Quote Originally Posted by Coder[Vb10e] View Post


if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(pNoRecoil){
*(float*)(pNoRecoil + (0x2464 + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x2468 + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x246C + (4*y))) = 99999;
*(float*)(pNoRecoil + (0x2470 + (4*y))) = 99999;

}
}
}
}
}






// worked for me


You said no reload not no recoil :P
Thx bro

Quote Originally Posted by Coder[Vb10e] View Post


try to do it like a no reload
Edit : Still doesn't work and i can't click right with knives
Quote Originally Posted by Dragon(H)ell View Post
You said no reload not no recoil :P
Thx bro



Edit : Still doesn't work and i can't click right with knives
it works, try shooting fast with awm , but yeah you cant do that ... just define snipers

and sry for saying no reload xD i wanted to say no recoil
Guys a simple way to shoot fast with snipers is to do this:
Open No Reload , get awm or m700 then Press fast R + Left click.
So it will shoot fast as long as you have ammo left.
lol why float ? its not work i have other
i have working no awm delay.. ^^
i think you can made it like this

1.define all snipers
Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))
then made it like norecoil or no knockback with an loop trought i and y like this:

Code:
if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x2468 + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x246C + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x2470 + (4*y))) = 99999;

}
}
}
}
}
when float don't work try bool or int !!

when it work give credits and thx when i have helped
Quote Originally Posted by Fabii View Post
i think you can made it like this

1.define all snipers
Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))
then made it like norecoil or no knockback with an loop trought i and y like this:

Code:
if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x2468 + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x246C + (4*y))) = 99999;
*(float*)(NoSniperDelay + (0x2470 + (4*y))) = 99999;

}
}
}
}
}
when float don't work try bool or int !!

when it work give credits and thx when i have helped
just

Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))


if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 99999.0f; //FireAnimMultiplier
}
}
}
}
}
is working
Quote Originally Posted by nop.newbie View Post
just

Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))


if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 99999.0f; //FireAnimMultiplier
}
}
}
}
}
is working
Client Error when I do that
Quote Originally Posted by Ryuzaki2 View Post
Client Error when I do that
if Client Error , try value 6.0f , 100% not Client Error


Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))


if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 6.0f; //FireAnimMultiplier
}
}
}
}
}
Quote Originally Posted by nop.newbie View Post
if Client Error , try value 6.0f , 100% not Client Error


Code:
#define snipers ((i==14)||(i==15)||(i==16)||(i==17)||(i==23)||(i==43)||(i==46)||(i==91)||(i==110)||(i==111)||(i==122)||(i==136)||(i==150)||(i==152)||(i==163)||(i==186)||(i==194)||(i==232)||(i==249)||(i==268)||(i==279)||(i==294)||(i==368)||(i==378)||(i==513)||(i==525))


if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers){
DWORD NoSniperDelay = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<10; y++){
if(NoSniperDelay){
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = 6.0f; //FireAnimMultiplier
}
}
}
}
}
u obviously dont know what is sniper spread if think it works this way..
Posts 16–30 of 32 · Page 2 of 3

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