Code:
if(NoSniperDelay)
{
if (WeaponClass)
{
for(int i=0; i<577; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
{
DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
for(int y=0; y<10; y++)
{
if(NoSniperDelay)
{
*(float*)(NoSniperDelay + (0x2464 + (4*y))) = (float) 99999;
*(float*)(NoSniperDelay + (0x2468 + (4*y))) = (float) 99999;
*(float*)(NoSniperDelay + (0x246C + (4*y))) = (float) 99999;
*(float*)(NoSniperDelay + (0x2470 + (4*y))) = (float) 99999;
}
}
}
}
}
}
Code:
if(NoSniperDelay)
{
if (WeaponClass)
{
for(int i=0; i<577; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
{
DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
for(int y=0; y<10; y++)
{
if(NoSniperDelay)
{
*(int*)(NoSniperDelay + (0x2464 + (4*y))) = (int) 99999;
*(int*)(NoSniperDelay + (0x2468 + (4*y))) = (int) 99999;
*(int*)(NoSniperDelay + (0x246C + (4*y))) = (int) 99999;
*(int*)(NoSniperDelay + (0x2470 + (4*y))) = (int) 99999;
}
}
}
}
}
}
Code:
if(NoSniperDelay)
{
if (WeaponClass)
{
for(int i=0; i<577; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
{
DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
for(int y=0; y<10; y++)
{
if(NoSniperDelay)
{
*(DWORD*)(NoSniperDelay + (0x2464 + (4*y))) = (DWORD) 99999;
*(DWORD*)(NoSniperDelay + (0x2468 + (4*y))) = (DWORD) 99999;
*(DWORD*)(NoSniperDelay + (0x246C + (4*y))) = (DWORD) 99999;
*(DWORD*)(NoSniperDelay + (0x2470 + (4*y))) = (DWORD) 99999;
}
}
}
}
}
}

