offset , string for No delay AWM , Pls

Posts 31–32 of 32 · Page 3 of 3
Code:
if(NoSniperDelay)
					{
						if (WeaponClass)
						{
							for(int i=0; i<577; i++)
							{
								if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
								{
									DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
									for(int y=0; y<10; y++)
									{
										if(NoSniperDelay)
										{
									*(float*)(NoSniperDelay + (0x2464 + (4*y))) = (float) 99999;
									*(float*)(NoSniperDelay + (0x2468 + (4*y))) = (float) 99999;
									*(float*)(NoSniperDelay + (0x246C + (4*y))) = (float) 99999;
									*(float*)(NoSniperDelay + (0x2470 + (4*y))) = (float) 99999;
										}
									}
								}
							}
						}
					}
Code:
if(NoSniperDelay)
					{
						if (WeaponClass)
						{
							for(int i=0; i<577; i++)
							{
								if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
								{
									DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
									for(int y=0; y<10; y++)
									{
										if(NoSniperDelay)
										{
									*(int*)(NoSniperDelay + (0x2464 + (4*y))) = (int) 99999;
									*(int*)(NoSniperDelay + (0x2468 + (4*y))) = (int) 99999;
									*(int*)(NoSniperDelay + (0x246C + (4*y))) = (int) 99999;
									*(int*)(NoSniperDelay + (0x2470 + (4*y))) = (int) 99999;
										}
									}
								}
							}
						}
					}

Code:
if(NoSniperDelay)
					{
						if (WeaponClass)
						{
							for(int i=0; i<577; i++)
							{
								if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && snipers)
								{
									DWORD NoSniperDelay = *(DWORD*)(WeaponClass + (4*i));
									for(int y=0; y<10; y++)
									{
										if(NoSniperDelay)
										{
									*(DWORD*)(NoSniperDelay + (0x2464 + (4*y))) = (DWORD) 99999;
									*(DWORD*)(NoSniperDelay + (0x2468 + (4*y))) = (DWORD) 99999;
									*(DWORD*)(NoSniperDelay + (0x246C + (4*y))) = (DWORD) 99999;
									*(DWORD*)(NoSniperDelay + (0x2470 + (4*y))) = (DWORD) 99999;
										}
									}
								}
							}
						}
					}
All of 'em doesn't work
Quote Originally Posted by Assassin's Creed View Post

u obviously dont know what is sniper spread if think it works this way..
value about 0.9f => 1.85f for sniper, set value = 6.0f .

I tester is , is working .
Posts 31–32 of 32 · Page 3 of 3

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