How do i get the Real Values?

Posts 16–30 of 35 · Page 2 of 3
Quote Originally Posted by Assassin's Creed View Post


OHK-SuperJump-NoFallDamage
NoFalldamage

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD FallMgr = 0xA97484;
DWORD NoFallDmg = 0x4;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetFall = (DWORD*)(CShell + FallMgr);
		while(*offsetFall == 0){Sleep(50);}
			Beep (2000,200);
					PFLOAT value = (PFLOAT)(*offsetFall+NoFallDmg);
					if (*value) {

						std::ofstream file;
						file.open("ValueNoFallDmg.txt");
						file << *value << "\n" ;
			                        file.close();
						
					}
				
			
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}
Ok?

Log ValueNoFallDmg.txt

Code:
2.5
Quote Originally Posted by nop.newbie View Post
NoFalldamage

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD FallMgr = 0xA97484;
DWORD NoFallDmg = 0x4;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetFall = (DWORD*)(CShell + FallMgr);
		while(*offsetFall == 0){Sleep(50);}
			Beep (2000,200);
					PFLOAT value = (PFLOAT)(*offsetFall+NoFallDmg);
					if (*value) {

						std::ofstream file;
						file.open("ValueNoFallDmg.txt");
						file << *value << "\n" ;
			                        file.close();
						
					}
				
			
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}
Ok?


Log ValueNoFallDmg.txt

Code:
2.5
k thx but nofalldamage is float...what about others...like superjump?
If you mean like the default value aka original value of it. Then, it's too tedious to log and keep track of all of them imo. So, before you change any of the values do something like this:
float fOriginalDamage[MAX_WEAPONS];
void Backup( void ){

for( unsigned int i = 0; i < MAX_WEAPONS; i++ ){
fOriginalDamage[i] = GetWeapon( i )->Damage;
}
}
something like that there's obviously better ways of doing it, that is just an example. I don't do it like that but it is a way to do it nevertheless. Give that a shot.
Quote Originally Posted by ~FALLEN~ View Post
If you mean like the default value aka original value of it. Then, it's too tedious to log and keep track of all of them imo. So, before you change any of the values do something like this:
float fOriginalDamage[MAX_WEAPONS];
void Backup( void ){

for( unsigned int i = 0; i < MAX_WEAPONS; i++ ){
fOriginalDamage[i] = GetWeapon( i )->Damage;
}
}
something like that there's obviously better ways of doing it, that is just an example. I don't do it like that but it is a way to do it nevertheless. Give that a shot.
umm...ya i saw this way in G-Force base ...Weapon[i].info but couldnt get it to work
Quote Originally Posted by nop.newbie View Post
NoFalldamage

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD FallMgr = 0xA97484;
DWORD NoFallDmg = 0x4;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetFall = (DWORD*)(CShell + FallMgr);
		while(*offsetFall == 0){Sleep(50);}
			Beep (2000,200);
					PFLOAT value = (PFLOAT)(*offsetFall+NoFallDmg);
					if (*value) {

						std::ofstream file;
						file.open("ValueNoFallDmg.txt");
						file << *value << "\n" ;
			                        file.close();
						
					}
				
			
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}
Ok?

Log ValueNoFallDmg.txt

Code:
2.5
i tried with OHK it gived me this..
Code:
4.69975e-031
???i dont get it..
Quote Originally Posted by Assassin's Creed View Post


i tried with OHK it gived me this..
Code:
4.69975e-031
???i dont get it..
OHK ???? what is ???

example : Log value Noreload

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD WeaponMgr = 0xA974A0;
DWORD NoReload = 0x269C;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetWeapon = (DWORD*)(CShell + WeaponMgr);
		while(*offsetWeapon == 0){Sleep(50);}
			Beep (2000,200);
			std::ofstream file;
			file.open("ValueNoReload.txt");
			for (int i = 0; i < 1000; i++){
				DWORD* woffsetWeapon = (DWORD*)(*offsetWeapon + 0x04 * i);
				if (*woffsetWeapon) {
					PFLOAT value = (PFLOAT)(*woffsetWeapon+NoReload);
					if (*value) {
                        file << *value << "\n" ;
						//*value = 100.0f; 
					}
				}
		}
			file.close();
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}



log ValueNoReload.txt

Code:
1.05
1
1
0.864
1
1
1
1
1
1
1
1
1
1
1
0.88
1
1
1
1
1
1
1
1
1
1
1
1.05
1
1.15
1.25
1
1.1
1.6
1
1
1.05
1
1
1
1
1
1
0.88
1
1
0.88
1.25
1.15
1.15
1.05
1
1
1
1
1
1
1.05
1
1.35
1
1.15
1
1.25
1.45
1
1.25
1
1
1.6
1
1
1
1
1
1
1.25
1
1.45
1.38
1
1
1.05
1.15
1.6
1.15
1
1
1.25
1
1
1
1
1
1
1
1.25
1
1.35
1
1
1
0.864
1
0.88
1
1.6
1
1
1
1
1
1
1.25
1
1
1
1.05
1
1
1
1
1
1
0.85
0.88
1
1
1
1
1
1.2
1
1
1
1
1
1
1
1.08
1
1
1
1
0.85
0.95
1
1
1
1
1
1
1
1
1
1
1.2
1
1.2
1
0.95
1
1
1
1
1
1
1.5
1
1
1
1
1
1
1
1
0.88
1
1
1
1
1.2
0.88
1
1.25
1.1
1.25
1.2
1
1
1
1
1
1
1
1
1.2
0.88
1
1.05
1.25
1
1
1.05
1
1
1
1
1.1
1
0.9
1
1
1
0.864
1
1
1
1
0.88
1.05
1
1
1
1.08
1
1
0.88
1
1
1
1
1
1
1.08
1
1
1
1
1
1
1
1
1
1
1.05
1
1
1
1.35
1.05
1
1
1
1
1
1.2
1
1
1
1
1.6
1
0.864
1.25
1
1
1.05
1
1.15
1.1
1.25
1
1
1
0.864
1
1
1
1
0.88
1.05
1
1
1
1
1
1
1
1.5
1.2
1.15
1
1.25
1
1
1
0.94
1
1
1.4
1
0.864
1
1.1
1
0.9
1
1.5
1.25
1.2
1
Quote Originally Posted by nop.newbie View Post
OHK ???? what is ???

example : Log value Noreload

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD WeaponMgr = 0xA974A0;
DWORD NoReload = 0x269C;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetWeapon = (DWORD*)(CShell + WeaponMgr);
		while(*offsetWeapon == 0){Sleep(50);}
			Beep (2000,200);
			std::ofstream file;
			file.open("ValueNoReload.txt");
			for (int i = 0; i < 1000; i++){
				DWORD* woffsetWeapon = (DWORD*)(*offsetWeapon + 0x04 * i);
				if (*woffsetWeapon) {
					PFLOAT value = (PFLOAT)(*woffsetWeapon+NoReload);
					if (*value) {
                        file << *value << "\n" ;
						//*value = 100.0f; 
					}
				}
		}
			file.close();
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}



log ValueNoReload.txt

Code:
1.05
1
1
0.864
1
1
1
1
1
1
1
1
1
1
1
0.88
1
1
1
1
1
1
1
1
1
1
1
1.05
1
1.15
1.25
1
1.1
1.6
1
1
1.05
1
1
1
1
1
1
0.88
1
1
0.88
1.25
1.15
1.15
1.05
1
1
1
1
1
1
1.05
1
1.35
1
1.15
1
1.25
1.45
1
1.25
1
1
1.6
1
1
1
1
1
1
1.25
1
1.45
1.38
1
1
1.05
1.15
1.6
1.15
1
1
1.25
1
1
1
1
1
1
1
1.25
1
1.35
1
1
1
0.864
1
0.88
1
1.6
1
1
1
1
1
1
1.25
1
1
1
1.05
1
1
1
1
1
1
0.85
0.88
1
1
1
1
1
1.2
1
1
1
1
1
1
1
1.08
1
1
1
1
0.85
0.95
1
1
1
1
1
1
1
1
1
1
1.2
1
1.2
1
0.95
1
1
1
1
1
1
1.5
1
1
1
1
1
1
1
1
0.88
1
1
1
1
1.2
0.88
1
1.25
1.1
1.25
1.2
1
1
1
1
1
1
1
1
1.2
0.88
1
1.05
1.25
1
1
1.05
1
1
1
1
1.1
1
0.9
1
1
1
0.864
1
1
1
1
0.88
1.05
1
1
1
1.08
1
1
0.88
1
1
1
1
1
1
1.08
1
1
1
1
1
1
1
1
1
1
1.05
1
1
1
1.35
1.05
1
1
1
1
1
1.2
1
1
1
1
1.6
1
0.864
1.25
1
1
1.05
1
1.15
1.1
1.25
1
1
1
0.864
1
1
1
1
0.88
1.05
1
1
1
1
1
1
1
1.5
1.2
1.15
1
1.25
1
1
1
0.94
1
1
1.4
1
0.864
1
1.1
1
0.9
1
1.5
1.25
1.2
1
OHK is one hit kill> offset = 0x7F8
string "AmmoDamage"
..
Quote Originally Posted by Assassin's Creed View Post


OHK is one hit kill> offset = 0x7F8
string "AmmoDamage"
..

Code:
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <fstream>
using namespace std;

DWORD WeaponMgr = 0xA974A0;
DWORD AmmoDamage = 0x7F8;


int  Read() 
{
                DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD* offsetWeapon = (DWORD*)(CShell + WeaponMgr);
		while(*offsetWeapon == 0){Sleep(50);}
			Beep (2000,200);
			std::ofstream file;
			file.open("ValueOHK.txt");
			for (int i = 0; i < 1000; i++){
				DWORD* woffsetWeapon = (DWORD*)(*offsetWeapon + 0x04 * i);
				if (*woffsetWeapon) {
					PFLOAT value = (PFLOAT)(*woffsetWeapon+AmmoDamage);
                                        char * weaponname = (char*)(*woffsetWeapon+ 0x0008);
                                        file << " ID: " << dec << i <<" - "<<" Damage : "<< *value <<" - "<<" Name: " << (LPCTSTR)weaponname << "\n";
                      		
				}
		}
			file.close();
       
return TRUE;
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
    if(fdwReason == DLL_PROCESS_ATTACH){ 
     Read(); 
	} 
    return TRUE;
}


ValueOHK.txt :
Code:
 ID: 0 -  Damage : 60 -  Name: XM1014
 ID: 1 -  Damage : 100 -  Name: COLT1911
 ID: 2 -  Damage : 76 -  Name: MP5
 ID: 3 -  Damage : 62 -  Name: P90
 ID: 4 -  Damage : 51 -  Name: M9
 ID: 5 -  Damage : 90 -  Name: KNIFE
 ID: 6 -  Damage : 118 -  Name: GRENADE
 ID: 7 -  Damage : 0 -  Name: FLASHBANG
 ID: 8 -  Damage : 0 -  Name: SMOKE
 ID: 9 -  Damage : 500 -  Name: C4
 ID: 10 -  Damage : 76 -  Name: K1A
 ID: 11 -  Damage : 100 -  Name: M4A1
 ID: 12 -  Damage : 116 -  Name: AK-47
 ID: 13 -  Damage : 103 -  Name: Steyr AUG A1
 ID: 14 -  Damage : 242 -  Name: M700
 ID: 15 -  Damage : 390 -  Name: AWM
 ID: 16 -  Damage : 310 -  Name: PSG-1
 ID: 17 -  Damage : 106 -  Name: M60
 ID: 18 -  Damage : 93 -  Name: USP
 ID: 19 -  Damage : 99 -  Name: P228
 ID: 20 -  Damage : 180 -  Name: Desert Eagle
 ID: 21 -  Damage : 45 -  Name: UZI
 ID: 22 -  Damage : 100 -  Name: K-2
 ID: 23 -  Damage : 305 -  Name: DRAGUNOV
 ID: 24 -  Damage : 105 -  Name: SG552
 ID: 25 -  Damage : 90 -  Name: M16
 ID: 26 -  Damage : 148 -  Name: Desert Eagle
 ID: 27 -  Damage : 96 -  Name: AK-74
 ID: 28 -  Damage : 58 -  Name: MP7
 ID: 29 -  Damage : 87 -  Name: FAMAS
 ID: 30 -  Damage : 94 -  Name: XM8
 ID: 31 -  Damage : 99 -  Name: G36K
 ID: 32 -  Damage : 78 -  Name: Micro-GALIL
 ID: 33 -  Damage : 168 -  Name: Anaconda
 ID: 34 -  Damage : 113 -  Name: SCAR Heavy
 ID: 35 -  Damage : 170 -  Name: Combat Axe
 ID: 36 -  Damage : 60 -  Name: SPAS-12
 ID: 37 -  Damage : 58 -  Name: GLOCK-18
 ID: 38 -  Damage : 103 -  Name: M4A1-B
 ID: 39 -  Damage : 76 -  Name: MP5-B
 ID: 40 -  Damage : 116 -  Name: AK-47-B
 ID: 41 -  Damage : 103 -  Name: Steyr AUG A1-B
 ID: 42 -  Damage : 105 -  Name: SG552-B
 ID: 43 -  Damage : 390 -  Name: AWM-B
 ID: 44 -  Damage : 180 -  Name: Desert Eagle-B
 ID: 45 -  Damage : 103 -  Name: M4A1-A
 ID: 46 -  Damage : 390 -  Name: AWM-A
 ID: 47 -  Damage : 94 -  Name: XM8-B
 ID: 49 -  Damage : 87 -  Name: FAMAS-Camo
 ID: 50 -  Damage : 110 -  Name: QBZ-95
 ID: 55 -  Damage : 79 -  Name: Kriss Super V
 ID: 56 -  Damage : 116 -  Name: Golden AK-47
 ID: 60 -  Damage : 180 -  Name: Golden Desert Eagle
 ID: 61 -  Damage : 106 -  Name: RPK
 ID: 64 -  Damage : 0 -  Name: Red Smoke
 ID: 65 -  Damage : 0 -  Name: SMOKE BLUE
 ID: 67 -  Damage : 77 -  Name: MP5-Adv
 ID: 68 -  Damage : 60 -  Name: XM1014-A
 ID: 72 -  Damage : 103 -  Name: M4A1-Custom
 ID: 73 -  Damage : 106 -  Name: SCAR LIGHT
 ID: 74 -  Damage : 170 -  Name: Field Shovel
 ID: 75 -  Damage : 180 -  Name: DE-Scope
 ID: 76 -  Damage : 103 -  Name: M4-Silencer
 ID: 77 -  Damage : 103 -  Name: AUG A1-camo
 ID: 78 -  Damage : 180 -  Name: Desert Eagle-Camo
 ID: 85 -  Damage : 116 -  Name: AK-47 Knife
 ID: 87 -  Damage : 94 -  Name: XM8-Adv
 ID: 90 -  Damage : 116 -  Name: AK47-Camo
 ID: 91 -  Damage : 310 -  Name: PSG-1
 ID: 92 -  Damage : 178 -  Name: Anaconda-Adv
 ID: 94 -  Damage : 116 -  Name: Golden AK-47
 ID: 95 -  Damage : 103 -  Name: M4A1-Custom
 ID: 96 -  Damage : 116 -  Name: AK-47 Knife
 ID: 97 -  Damage : 116 -  Name: AK47-Camo
 ID: 98 -  Damage : 100 -  Name: M4A1-Adv
 ID: 100 -  Damage : 118 -  Name: Heart-GRENADE
 ID: 103 -  Damage : 103 -  Name: AUG A1-camo
 ID: 104 -  Damage : 105 -  Name: SG552-Camo
 ID: 105 -  Damage : 180 -  Name: Desert Eagle-Camo
 ID: 106 -  Damage : 110 -  Name: QBZ95-Camo
 ID: 110 -  Damage : 390 -  Name: AWM-Camo
 ID: 111 -  Damage : 390 -  Name: AWM-Camo
 ID: 112 -  Damage : 79 -  Name: Kriss Super V
 ID: 113 -  Damage : 110 -  Name: QBZ-95
 ID: 115 -  Damage : 178 -  Name: Anaconda-Adv
 ID: 116 -  Damage : 180 -  Name: DE-Scope
 ID: 120 -  Damage : 2 -  Name: Slug Claws
 ID: 121 -  Damage : 116 -  Name: AK-47 Scope
 ID: 122 -  Damage : 244 -  Name: PSG-1 Red Dragon
 ID: 124 -  Damage : 106 -  Name: M60-Adv
 ID: 126 -  Damage : 800 -  Name: Mutation Grenade
 ID: 127 -  Damage : 116 -  Name: AK47-Camo
 ID: 128 -  Damage : 77 -  Name: MP5-Adv
 ID: 132 -  Damage : 90 -  Name: Katana
 ID: 133 -  Damage : 340 -  Name: Winchester
 ID: 135 -  Damage : 150 -  Name: Wide Grenade
 ID: 136 -  Damage : 244 -  Name: PSG-1 Red Dragon
 ID: 140 -  Damage : 103 -  Name: AN94
 ID: 141 -  Damage : 106 -  Name: SCAR LIGHT
 ID: 145 -  Damage : 58 -  Name: MP7
 ID: 147 -  Damage : 76 -  Name: K1A
 ID: 148 -  Damage : 76 -  Name: MP5
 ID: 149 -  Damage : 62 -  Name: P90
 ID: 150 -  Damage : 305 -  Name: DRAGUNOV
 ID: 152 -  Damage : 390 -  Name: AWM
 ID: 153 -  Damage : 180 -  Name: Desert Eagle
 ID: 155 -  Damage : 168 -  Name: Anaconda
 ID: 156 -  Damage : 100 -  Name: Dual Colt
 ID: 157 -  Damage : 70 -  Name: Dual Uzi
 ID: 158 -  Damage : 106 -  Name: M60-Adv
 ID: 159 -  Damage : 106 -  Name: RPK-Camo
 ID: 160 -  Damage : 105 -  Name: SG552
 ID: 161 -  Damage : 100 -  Name: Golden M4A1
 ID: 163 -  Damage : 244 -  Name: PSG-1 Red Dragon
 ID: 164 -  Damage : 108 -  Name: Beretta AR-70
 ID: 166 -  Damage : 102 -  Name: Gatling Gun
 ID: 167 -  Damage : 113 -  Name: SCAR Heavy
 ID: 171 -  Damage : 60 -  Name: XM1014
 ID: 174 -  Damage : 340 -  Name: Winchester
 ID: 175 -  Damage : 100 -  Name: K-2
 ID: 176 -  Damage : 2 -  Name: Slug Fists
 ID: 177 -  Damage : 2 -  Name: Berserker Fists
 ID: 178 -  Damage : 2 -  Name: Titan Fists
 ID: 182 -  Damage : 2 -  Name: Titan Claws
 ID: 183 -  Damage : 79 -  Name: Thompson
 ID: 185 -  Damage : 390 -  Name: AWM-Gold
 ID: 186 -  Damage : 310 -  Name: PSG-1 Camo
 ID: 187 -  Damage : 103 -  Name: M4A1-S Crystal
 ID: 188 -  Damage : 102 -  Name: Gatling Gun
 ID: 189 -  Damage : 90 -  Name: Katana Gold
 ID: 190 -  Damage : 116 -  Name: AK-47 Silver
 ID: 194 -  Damage : 390 -  Name: DSR-1
 ID: 195 -  Damage : 2 -  Name: Mutation Spike
 ID: 196 -  Damage : 2 -  Name: Mutation Spike
 ID: 197 -  Damage : 2 -  Name: Mutation Spike
 ID: 198 -  Damage : 2 -  Name: Mutation Spike
 ID: 199 -  Damage : 2 -  Name: Mutation Spike
 ID: 200 -  Damage : 118 -  Name: FC Grenade
 ID: 201 -  Damage : 108 -  Name: Beretta AR-70
 ID: 203 -  Damage : 93 -  Name: M4A1 Custom Crystal
 ID: 206 -  Damage : 100 -  Name: Golden M4A1
 ID: 208 -  Damage : 102 -  Name: TAR21
 ID: 209 -  Damage : 150 -  Name: Pumpkin-G
 ID: 210 -  Damage : 150 -  Name: CurseDoll-G
 ID: 211 -  Damage : 79 -  Name: Thompson
 ID: 212 -  Damage : 92 -  Name: Type89
 ID: 213 -  Damage : 76 -  Name: MP5-Halloween
 ID: 216 -  Damage : 76 -  Name: MP5-Halloween
 ID: 217 -  Damage : 180 -  Name: Golden Desert Eagle
 ID: 222 -  Damage : 90 -  Name: M16s-Camo
 ID: 223 -  Damage : 2 -  Name: Slug Nails
 ID: 224 -  Damage : 2 -  Name: Berserker Nails
 ID: 225 -  Damage : 2 -  Name: Titan Nails
 ID: 226 -  Damage : 2 -  Name: Mutation Spike
 ID: 227 -  Damage : 2 -  Name: Mutation Spike
 ID: 228 -  Damage : 2 -  Name: Mutation Spike
 ID: 229 -  Damage : 81 -  Name: M12s
 ID: 230 -  Damage : 340 -  Name: Winchester-S
 ID: 232 -  Damage : 390 -  Name: DSR-1
 ID: 233 -  Damage : 102 -  Name: TAR21
 ID: 234 -  Damage : 92 -  Name: Type89
 ID: 235 -  Damage : 58 -  Name: GLOCK-18
 ID: 236 -  Damage : 90 -  Name: M16s-Camo
 ID: 237 -  Damage : 103 -  Name: M4A1-Xams
 ID: 239 -  Damage : 170 -  Name: C.Axe-Xmas
 ID: 240 -  Damage : 118 -  Name: Snow Grenade
 ID: 241 -  Damage : 58 -  Name: GLOCK 18-Xmas
 ID: 243 -  Damage : 32 -  Name: Dual Double Barrel
 ID: 244 -  Damage : 170 -  Name: Kukri
 ID: 245 -  Damage : 76 -  Name: MP5-Xmas
 ID: 247 -  Damage : 180 -  Name: D.E-Xmas
 ID: 249 -  Damage : 390 -  Name: AWM-Adv Xmas
 ID: 257 -  Damage : 102 -  Name: Gold Gatling G.
 ID: 261 -  Damage : 170 -  Name: BC-AXE Rose
 ID: 262 -  Damage : 118 -  Name: Chocolate-G
 ID: 263 -  Damage : 118 -  Name: KISS Grenade
 ID: 268 -  Damage : 390 -  Name: AWM-R.Dragon
 ID: 269 -  Damage : 170 -  Name: Field Shovel-RD
 ID: 270 -  Damage : 2 -  Name: Berserker Claws
 ID: 271 -  Damage : 2 -  Name: Mutation Spike
 ID: 272 -  Damage : 118 -  Name: New Years Grenade
 ID: 276 -  Damage : 81 -  Name: M12s
 ID: 279 -  Damage : 390 -  Name: AWM-R.Dragon
 ID: 288 -  Damage : 118 -  Name: Spring Grenade
 ID: 291 -  Damage : 103 -  Name: M4A1-Spring
 ID: 293 -  Damage : 78 -  Name: Micro GALIL-Scope
 ID: 294 -  Damage : 278 -  Name: MSG90
 ID: 300 -  Damage : 116 -  Name: M249 MINIMI
 ID: 302 -  Damage : 2 -  Name: Slug Smoke
 ID: 303 -  Damage : 2 -  Name: Berserker Smoke
 ID: 304 -  Damage : 2 -  Name: Titan Smoke
 ID: 305 -  Damage : 2 -  Name: Mutation Spike
 ID: 306 -  Damage : 2 -  Name: Mutation Spike
 ID: 307 -  Damage : 2 -  Name: Mutation Spike
 ID: 313 -  Damage : 118 -  Name: Lotus Grenade
 ID: 315 -  Damage : 106 -  Name: RPK-Gold
 ID: 316 -  Damage : 116 -  Name: M249 MINIMI
 ID: 323 -  Damage : 390 -  Name: AWM-Stripes
 ID: 328 -  Damage : 0 -  Name: HypoMed-S
 ID: 329 -  Damage : 60 -  Name: XM1014-A
 ID: 331 -  Damage : 70 -  Name: Dual Desperado
 ID: 333 -  Damage : 109 -  Name: AKS-74U
 ID: 338 -  Damage : 118 -  Name: Soccer Grenade
 ID: 342 -  Damage : 60 -  Name: SPAS-12
 ID: 345 -  Damage : 2 -  Name: Heraclops
 ID: 346 -  Damage : 2 -  Name: Chaos
 ID: 348 -  Damage : 0 -  Name: HypoMed-L
 ID: 349 -  Damage : 109 -  Name: AKS-74U
 ID: 350 -  Damage : 90 -  Name: Mauser M1896
 ID: 351 -  Damage : 103 -  Name: M4A1-A Silver
 ID: 352 -  Damage : 90 -  Name: Ultimax100
 ID: 357 -  Damage : 800 -  Name: TH-Grenade
 ID: 361 -  Damage : 106 -  Name: M60 WEM
 ID: 362 -  Damage : 76 -  Name: MP5 WEM
 ID: 363 -  Damage : 62 -  Name: P90 WEM
 ID: 364 -  Damage : 103 -  Name: M4A1 WEM
 ID: 365 -  Damage : 116 -  Name: AK-47 WEM
 ID: 366 -  Damage : 103 -  Name: AUG A1 WEM
 ID: 367 -  Damage : 105 -  Name: SG552 WEM
 ID: 368 -  Damage : 390 -  Name: AWM WEM
 ID: 369 -  Damage : 60 -  Name: XM1014 WEM
 ID: 370 -  Damage : 100 -  Name: COLT M1911 WEM
 ID: 371 -  Damage : 180 -  Name: Desert Eagle WEM
 ID: 372 -  Damage : 170 -  Name: BC-Axe WEM
 ID: 374 -  Damage : 103 -  Name: M4A1-E
 ID: 376 -  Damage : 170 -  Name: Kris
 ID: 377 -  Damage : 340 -  Name: Winchester-S
 ID: 378 -  Damage : 390 -  Name: FR-F2
 ID: 381 -  Damage : 90 -  Name: KNIFE WEM
 ID: 382 -  Damage : 118 -  Name: GRENADE WEM
 ID: 383 -  Damage : 0 -  Name: FLASHBANG WEM
 ID: 384 -  Damage : 0 -  Name: SMOKE WEM
 ID: 390 -  Damage : 103 -  Name: FAL CAMO
 ID: 391 -  Damage : 500 -  Name: FAL CAMO STRAY
 ID: 403 -  Damage : 93 -  Name: M4A1 Custom Crystal
 ID: 404 -  Damage : 2 -  Name: Slug Blades
 ID: 405 -  Damage : 2 -  Name: Berserker Blades
 ID: 406 -  Damage : 2 -  Name: Titan Blades
 ID: 407 -  Damage : 2 -  Name: Mutation Spike
 ID: 408 -  Damage : 2 -  Name: Mutation Spike
 ID: 409 -  Damage : 2 -  Name: Mutation Spike
 ID: 415 -  Damage : 100 -  Name: M4A1-Halloween
 ID: 416 -  Damage : 118 -  Name: Baby Ghost-G
 ID: 418 -  Damage : 116 -  Name: AK47-Halloween
 ID: 421 -  Damage : 103 -  Name: M16A2
 ID: 422 -  Damage : 79 -  Name: Kriss-Halloween
 ID: 423 -  Damage : 0 -  Name: Assassin Grenade
 ID: 424 -  Damage : 118 -  Name: Mini Pumpkin-G
 ID: 425 -  Damage : 118 -  Name: Mini CurseDoll-G
 ID: 429 -  Damage : 106 -  Name: SCAR LIGHT-RD
 ID: 432 -  Damage : 72 -  Name: Remington870
 ID: 436 -  Damage : 116 -  Name: AK47-Xmas
 ID: 437 -  Damage : 170 -  Name: Nightmare Blade
 ID: 438 -  Damage : 140 -  Name: H.C. Grenade
 ID: 439 -  Damage : 118 -  Name: Dual D.E
 ID: 440 -  Damage : 103 -  Name: FN F2000
 ID: 441 -  Damage : 116 -  Name: M249 MINIMI-Gold
 ID: 455 -  Damage : 2 -  Name: MINKNIFE
 ID: 456 -  Damage : 2 -  Name: MASTERHULKFIST
 ID: 457 -  Damage : 2 -  Name: MASTERNANOKNIFE
 ID: 463 -  Damage : 78 -  Name: Dual Uzi Pink
 ID: 470 -  Damage : 180 -  Name: M66
 ID: 473 -  Damage : 118 -  Name: ROSE-G
 ID: 476 -  Damage : 62 -  Name: P90-Camo
 ID: 479 -  Damage : 106 -  Name: M14EBR
 ID: 481 -  Damage : 118 -  Name: EasterEgg-G
 ID: 484 -  Damage : 113 -  Name: SCAR Heavy-Camo
 ID: 487 -  Damage : 79 -  Name: SR-2M VERESK
 ID: 497 -  Damage : 108 -  Name: Mk23 S.
 ID: 498 -  Damage : 69 -  Name: M37 Stakeout
 ID: 499 -  Damage : 120 -  Name: Ruger MINI-14
 ID: 500 -  Damage : 256 -  Name: SL8
 ID: 502 -  Damage : 116 -  Name: Galil ARM
 ID: 506 -  Damage : 106 -  Name: M60-WCG
 ID: 507 -  Damage : 76 -  Name: MP5-WCG
 ID: 508 -  Damage : 62 -  Name: P90-WCG
 ID: 509 -  Damage : 103 -  Name: M4A1-WCG
 ID: 510 -  Damage : 116 -  Name: AK-47-WCG
 ID: 511 -  Damage : 103 -  Name: AUG A1-WCG
 ID: 512 -  Damage : 105 -  Name: SG552-WCG
 ID: 513 -  Damage : 390 -  Name: AWM-WCG
 ID: 514 -  Damage : 60 -  Name: XM1014-WCG
 ID: 515 -  Damage : 100 -  Name: COLT1911-WCG
 ID: 516 -  Damage : 180 -  Name: D.E.-WCG
 ID: 517 -  Damage : 170 -  Name: BC-Axe-WCG
 ID: 518 -  Damage : 90 -  Name: KNIFE-WCG
 ID: 519 -  Damage : 118 -  Name: GRENADE-WCG
 ID: 520 -  Damage : 0 -  Name: Flashbang-WCG
 ID: 521 -  Damage : 0 -  Name: SMOKE-WCG
 ID: 524 -  Damage : 112 -  Name: MG3
 ID: 525 -  Damage : 390 -  Name: DSR-1 DC
 ID: 526 -  Damage : 98 -  Name: RX4 Storm
 ID: 527 -  Damage : 75 -  Name: PP-19 Bizon
 ID: 529 -  Damage : 79 -  Name: Kriss Super V-LM
 ID: 532 -  Damage : 103 -  Name: M4A1-Liberty
 ID: 536 -  Damage : 116 -  Name: AK-47 Silver
 ID: 538 -  Damage : 116 -  Name: AK47-Knife Adv
 ID: 539 -  Damage : 104 -  Name: LR300 ML
 ID: 540 -  Damage : 2 -  Name: Xeno
 ID: 541 -  Damage : 170 -  Name: Dual Kukri
 ID: 542 -  Damage : 103 -  Name: M4A1-S Patriot
 ID: 548 -  Damage : 170 -  Name: Shovel-Halloween
 ID: 550 -  Damage : 62 -  Name: P90-Camo
 ID: 554 -  Damage : 256 -  Name: VSK-94
 ID: 555 -  Damage : 67 -  Name: Jack Hammer-Halloween
 ID: 556 -  Damage : 102 -  Name: Gatling Gun-Halloween
 ID: 558 -  Damage : 94 -  Name: Colt M16A3 LMG
 ID: 559 -  Damage : 101 -  Name: Bushmaster ACR
 ID: 564 -  Damage : 112 -  Name: MG3-Gold
 ID: 573 -  Damage : 106 -  Name: M14EBR X-Mas
 ID: 575 -  Damage : 116 -  Name: M249 X-Mas
 ID: 576 -  Damage : 170 -  Name: Kris X-Mas
@Assassin's Creed

hm.... i have full rapid fire for all weapons Knife,Main Weapon,Sniper....
full esp and aimbot..
Quote Originally Posted by MasterOf View Post
@Assassin's Creed

hm.... i have full rapid fire for all weapons Knife,Main Weapon,Sniper....
full esp and aimbot..
lol how does this relate to the thread? are u showing OFF? help here or dont post
make a backup function for the Features..
so it save's the Value
Guys a simple way to shoot fast with snipers is to do this:
Open No Reload , get awm or m700 then Press fast R + Left click.
So it will shoot fast as long as you have ammo left.
Works for me
Quote Originally Posted by Fly3r View Post
Guys a simple way to shoot fast with snipers is to do this:
Open No Reload , get awm or m700 then Press fast R + Left click.
So it will shoot fast as long as you have ammo left.
Works for me
wrong thread?+ if u do it that way u will shoot with it like a pistol....not spraying like a rifle..
Oups , yes i didnt notice. I'm having some internet issues.
What do you mean spraying like a rifle? Dont you want to make snipers shoot fast? if yes , thats a way to do it
Quote Originally Posted by Assassin's Creed View Post

How xD?
all i know about loggers is Weapon Logger
why dont make one array[576] and when you join in game just do
Code:
if (weaponMgr)
{
for (int i = 0; i <577;i++)
{
DWORD pGun = *(DWORD*)(pWeaponMgr +(4*i));
if (pGun)
{
array[i] = *(float*)(pGun + noReloadAddy+y*4) = 0;	//in this case the reload time 
}
}
}
but in this case you fists need to join in game and then to turn on the hack (hotkey) bcs you will change the value and you will have not a right log

---------- Post added at 06:20 PM ---------- Previous post was at 06:19 PM ----------

then you alwasy can use the FSTRAM to fill and txt file
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