QuestionProblem with Wallhack

Posts 1–11 of 11 · Page 1 of 1
Problem with Wallhack
I created wh but there is a problem





When I first walk into the game I can see through the wall all right
After the game, no matter how many times I did not go. WH only works on the models that I see. All that is behind the wall does not. And to be worked WH rejoining the game)
I tried to find d3d logger changed the texture but they are not find!

- in arhive file - cMain.cpp

Jotti
Virustotal
cMain.rar4 KB · 328 downloads Scanning…
don't down
Help him, it's nice man!
What do you do with a file to download cMain.cpp?
where we put that file ?
???????????????
Yeah I also want to know where to put this file ?
Hm... MadDog, please pm me with Skype, i will help.

My Skype:
 
Open meeh

Activeproandrey

P.S
Я русский =)
what should we do with this file?
by the way, thank u
Did you make sure to disable zbuffer before drawing over the models?

EDIT:
I might have found your issue.

Code:
	
if(cItem.MinaChams)
	{
		if(Mina)
		{
			pDevice->SetRenderState(D3DRS_ZENABLE, 0);
			if(cItem.MinaColorC1==1) pDevice->SetTexture(0, White);
			if(cItem.MinaColorC1==2) pDevice->SetTexture(0, Red);
			if(cItem.MinaColorC1==3) pDevice->SetTexture(0, Green);
			if(cItem.MinaColorC1==4) pDevice->SetTexture(0, Blue);
			if(cItem.MinaColorC1==5) pDevice->SetTexture(0, Black);
			if(cItem.MinaColorC1==6) pDevice->SetTexture(0, Purple);
			if(cItem.MinaColorC1==7) pDevice->SetTexture(0, Grey);
			if(cItem.MinaColorC1==8) pDevice->SetTexture(0, Yellow);		
			if(cItem.MinaColorC1==9) pDevice->SetTexture(0, Orange);
			pDrawIndexedPrimitive(pDevice, pType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
			pDevice->SetRenderState(D3DRS_ZENABLE, 1);
			if(cItem.MinaColorC2==1) pDevice->SetTexture(0, White);
			if(cItem.MinaColorC2==2) pDevice->SetTexture(0, Red);
			if(cItem.MinaColorC2==3) pDevice->SetTexture(0, Green);
			if(cItem.MinaColorC2==4) pDevice->SetTexture(0, Blue);
			if(cItem.MinaColorC2==5) pDevice->SetTexture(0, Black);
			if(cItem.MinaColorC2==6) pDevice->SetTexture(0, Purple);
			if(cItem.MinaColorC2==7) pDevice->SetTexture(0, Grey);
			if(cItem.MinaColorC2==8) pDevice->SetTexture(0, Yellow);		
			if(cItem.MinaColorC2==9) pDevice->SetTexture(0, Orange);
		}
There are 3 different versions of the function. Try changing the "0" and "1" to "false" and "true". Can I get a look at your full source code/project?
Posts 1–11 of 11 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?