

already defined )/////////////////////////// // Variaveis do Hack // /////////////////////////// int str1, str2, str3, str4, str4x, str5; ////////////////////////// // Legenda // ////////////////////////// //str1 = Spammer // //str2 = GodMod // //str3 = HarCode Mod // //str4 = Voar // //str4x = Voar // //str5 = Rapid Fire //
void Hack4 (void){
if (GetAsyncKeyState(VK_F4)&1)//Voar
str4 = !str4;
if ((*(BYTE *)GameStatus == 1) && str4 == 1 && (GetAsyncKeyState(VK_SPACE) < 0))
{
cCommand("PlayerGravity 800");
str4x = 1;
} else if(str4x) {
cCommand("PlayerGravity -800");
str4x = 0;
}
}
void Hack5 (void){
if (GetAsyncKeyState(VK_F6)&1)//Rapid Fire
str5 = !str5;
if((*(BYTE *)GameStatus == 1) && str5 == 1 && GetAsyncKeyState(VK_LBUTTON)<0) //Rapid Fire
memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x90\x90", 2);
else
memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x74\x3E", 2);
}
void Hack4 (void){
if (GetAsyncKeyState(VK_F4)&1)//Voar
str4 = !str4;
if ((*(BYTE *)GameStatus == 1) && str4 && (GetAsyncKeyState(VK_SPACE) < 0))
{
cCommand("PlayerGravity 800");
str4x = 1;
} else if(str4x) {
cCommand("PlayerGravity -800");
str4x = 0;
}
}
void AsmJMP(void)
{
_asm {
pushad
jmp Funçoes
nop
jmp Menu
nop
jmp MyPresent
popad
}
}