First We have:
Code:
SPEEDBASIC1 = 0x5BC;
SPEEDBASIC2 = 0x5B8;
SPEEDBASIC3 = 0x5B4;
SPEEDBASIC4 = 0x5B0;
SPEEDBASIC5 = 0x5C0;
How to get base player? Very easy ( UnChange base )
Code:
BASEPLAYER = FindPattern(hShell, 0xFFFFFF,(unsigned char*)"\x00\x00\x00\x00\x00\x00\x00\x00\x02\x00\x00\x00\x00\x80\xBB\x45\x00\x00","xxxxxxxxxxxxxxxxxx");
How to work?
Code:
DWORD BASIC = *(DWORD *)BASEPLAYER;
if(BASIC)
{
*(float *)(BASIC + SPEEDBASIC1) = 1.5f; //1 is defaul speed
*(float *)(BASIC + SPEEDBASIC2) = 1.5f;
*(float *)(BASIC + SPEEDBASIC3) = 1.5f;
*(float *)(BASIC + SPEEDBASIC4) = 1.5f;
*(float *)(BASIC + SPEEDBASIC5) = 1.5f;
}
Good Luck !
Bonus Recoil:
NORECOIL7 = 0x22E; (DWORD -1)
NORECOIL8 = 0xC ; (DWORD 1)
NORECOIL9 = 0x234; (DWORD 1)
Bonus v2:
WALKWALLOFF1 = 0x1C0; //Walk Through Wall -5 float
WALKWALLOFF2 = 0x1C8; //Walk Through Wall -5 float
NOFALLDAMAGE = 0x262; // -1 DWORD
Bonus v3:
Rapid sniper: AWMHACK = 0x308; //DWORD 1
Bonus v4:
Zoombie Speed G:
AIMAXSPEED = 0x1F0; //DWORD 1
