#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define ADR_Playerpointer 0x00AB5330
#define ADR_Serverpointer 0x009AF950
#define FastAmmo 0x938224
#define FastHealth 0x938230
#define ADR_Unliammo 0x0096D988
#define ADR_Glasswall 0x0093ABC8
#define STW 0x007DB680
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define Speed 0x007EA97C
#define Unli_SP 0x007DBFA8
#define ExtraAmmo1 0x934D4C
#define ExtraAmmo2 0x934D4D
#define OFS_NORECOIL1 0xc440
#define OFS_NORECOIL2 0xc444
#define OFS_NORECOIL3 0xc43C
#define ADR_SuperNoSpread 0x007DE3C8
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD ammo;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
void sns()
{
*(double*)ADR_SuperNoSpread = 0;
}
//No Recoil
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
void EA1()
{
*(int*)(ExtraAmmo1) = 1;
}
void EA2()
{
*(int*)(ExtraAmmo2) = 1;
}
void fh()
{
*(float*)FastHealth = 9999999;
}
void fa()
{
*(float*)FastAmmo = 9999999;
}
void stw()
{
*(double*)STW = 0;
}
//Ammo Recorrd
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_Unliammo;
}
//Ammo Off
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}
//Ammo Off
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
void sj()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1600;
}
}
void dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = -3000;
}
}
void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
//Speed x2
{if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF){
*(float*)(Speed) = 200.0f;}}
//Speed x3
{if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF){
*(float*)(Speed) = 300.0f;}}
//Speed x5
{if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF){
*(float*)(Speed) = 500.0f;}}
//Speed Normal
{if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF){
*(float*)(Speed) = 100.0f;}}
void GlassWall()
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
void sp()
{
*(float*)Unli_SP = 1000000;
}
}} //End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;

{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200);
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Hack by GodModeHack","Credits",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}