CA Haxo Base

Posts 16–30 of 45 · Page 2 of 3
Quote Originally Posted by ~Killua~ View Post
hey people in this part of code say that _tcsncpy and _T is undefined anybody can help me?


CD3DFont::CD3DFont( const TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags )
{

_tcsncpy( m_strFontName, strFontName, sizeof(m_strFontName) / sizeof(TCHAR) );
m_strFontName[sizeof(m_strFontName) / sizeof(TCHAR) - 1] = _T('\0');
m_dwFontHeight = dwHeight;
m_dwFontFlags = dwFlags;
m_dwSpacing = 0;

m_pd3dDevice = NULL;
m_pTexture = NULL;
m_pVB = NULL;

m_pStateBlockSaved = NULL;
m_pStateBlockDrawText = NULL;
}
i guess you just want to include some files maybe string.h , check it
Quote Originally Posted by mo3ad001 View Post
i guess you just want to include some files maybe string.h , check it
I tried doing that, and I'm still getting the same errors as the other guy.
Can you pls help me, when i use the hacks, ca crashes like 1 min and 30 sec's later...
Quote Originally Posted by RyggTonning View Post
Can you pls help me, when i use the hacks, ca crashes like 1 min and 30 sec's later...
Did you save in notepad?


jk, you need to update addresses and classes and stuff
What do you mean saved in notepad?
Included String.h but same thing us ^^ someone posted

Code:
1>c:\users\hp\desktop\ca_haxo_base\ca_haxo_base\font.cpp(49): error C3861: '_tcsncpy': identifier not found
1>c:\users\hp\desktop\ca_haxo_base\ca_haxo_base\font.cpp(50): error C3861: '_T': identifier not found
Quote Originally Posted by BlackLite View Post
Included String.h but same thing us ^^ someone posted

Code:
1>c:\users\hp\desktop\ca_haxo_base\ca_haxo_base\font.cpp(49): error C3861: '_tcsncpy': identifier not found
1>c:\users\hp\desktop\ca_haxo_base\ca_haxo_base\font.cpp(50): error C3861: '_T': identifier not found
lol sorry , i checked it out now , and its defined in tchar.h .... sorry , just include it !
Quote Originally Posted by mo3ad001 View Post
lol sorry , i checked it out now , and its defined in tchar.h .... sorry , just include it !
@mo3ad001 Hey bro! haven't seen you in a while!
How you doin?

and
Is this base old, or does the hook work?
Quote Originally Posted by CAFlames View Post


@mo3ad001 Hey bro! haven't seen you in a while!
How you doin?

and
Is this base old, or does the hook work?

Yeap im study alot , .. thx for asking

and this old but works fine 100%
Quote Originally Posted by mo3ad001 View Post
Yeap im study alot , .. thx for asking

and this old but works fine 100%
Okay. I used these and I still d/c .. hmm Ill have to look at that. Alright.

And yeah, I have been studying alot too haha
Thanks for the base, got everything up and working, my only question is how would I go about adding hacks to this? I know you stripped a lot out of it and I would like to rebuild it, but the way it's coded is confusing to me.
Quote Originally Posted by mikethemak View Post
Thanks for the base, got everything up and working, my only question is how would I go about adding hacks to this? I know you stripped a lot out of it and I would like to rebuild it, but the way it's coded is confusing to me.
it has some hack function , just follow the pattern of coding
Quote Originally Posted by mo3ad001 View Post
it has some hack function , just follow the pattern of coding
Ya i think I figured it out, got most of the stuff back up that was in there and added a couple things. Would you mind telling me why
Code:
	if(Flag){
		Tools.Memoria(( void* )( 0x372FD679 ), "\x75\x05", 2 );
		Tools.Memoria(( void* )( 0x372FD6FF ), "\x90\x25\x23\x37", 4 );
	}else{
		Tools.Memoria(( void* )( 0x372FD679 ), "\x90\x90", 2 );
		Tools.Memoria(( void* )( 0x372FD6FF ), "\x90\x90\x90\x90", 4 );
	}
Isn't working for nametags? The memoria function is the same as your patchmemory, fundamentally.
How does

Code:
bool cSettings::InGame()
{
	return(*(BYTE*)GameStatus == 1);
}
Work? Whenever i do something like

Code:
IF (not in game)
//Reset menu values
Basically, I'm trying to find a way to work around the fact that it crashes the game if you enter a game with the hacks on, is this the right way to approach it? Because whenever I use the statement "If (!Settings.InGame())" that reads true ALWAYS, so using it makes the menu reset constantly. How do i go about making it so the hacks wont crash the game if i enter a game with some on? Am i doing it wrong?

@mo3ad001
shit looks nice. im making a hack atm. but i was usiong atomics menu
Posts 16–30 of 45 · Page 2 of 3
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