PostHelpRemote Kill

Posts 110 of 10 · Page 1 of 1
Remote Kill
Hi this is my first thread here and I would be happy if you could help me a little bit with remote kill, I am not that good coder, but I have already made a lot of hacks working, even weapon spawner and god mode since I downloaded visual c++ (I dont like it really and prefer codeblocks)

So here we go....
I am using an old base and I think I figured out where the problem is:
Code:
class cClientInfoMgr
{
public:
			DWORD Unk;
	c_player* First;
	unsigned int LocalIndex;	//0x0008
			char unknown2[48];
	__int32 iAlphaScore;
	__int32 iBravoScore;
			char unknown5[12];
	__int32 iGameMode;

	inline c_player* GetClientByID( int id )
	{
		c_player* ptr = First;

		while( ptr ) 
		{
			if( ptr->ClientID == id )
				return ptr;

			ptr = ptr->Next;
		}
		return NULL;
	}
};
I think this class is outdated... there were other classes which were also outdated, but I was able to fix them, but I dont get this class back working

So pls if you could tell me what the updated class is like, it would be very helpful
thx and sorry for my bad english
So I just got it and updated this class by myself... here it is
Code:
class cClientInfoMgr
{
public:
			DWORD Unk;
	c_player* First;
	unsigned int LocalIndex;	//0x0008
			char unknown2[52];
	__int32 iAlphaScore;
	__int32 iBravoScore;
			char unknown5[12];
	__int32 iGameMode;

	inline c_player* GetClientByID( int id )
	{
		c_player* ptr = First;

		while( ptr ) 
		{
			if( ptr->ClientID == id )
				return ptr;

			ptr = ptr->Next;
		}
		return NULL;
	}
};
but I am a little bit lazy and I dont want to update every single class by myself so it would be very helpful if someone could share his classes... thx
@BadBurrito
I don't really believe it till I see you test it
and if you're to lazy to update classes which are moderatly easy and leeched everywhere(Google is your friend )
than I don't know what to say but Good Luck.
I just got Remote Kill working... so for fireteam it works great, for eli and so on I have to work on it.... Can someone pls tell me what is the way lifetaker is working, just some hints, i can spawn lifetaker hands already and I have remotekill, so I think just a few things are missing, pls help
@cookiemonster what do you not believe? The classes are working now
Quote Originally Posted by BadBurrito View Post
I just got Remote Kill working... so for fireteam it works great, for eli and so on I have to work on it.... Can someone pls tell me what is the way lifetaker is working, just some hints, i can spawn lifetaker hands already and I have remotekill, so I think just a few things are missing, pls help
@cookiemonster what do you not believe? The classes are working now
bro incase you havent learned by now lifetaker is only usable in quartine mode. so even spawning the hands and using remotekill wont make lifetaker unless you in a quar game.
I don't think you updated the class correctly.
So for me this class is working fine.... I am playing in europe, and for remotekill I just needed the correct position of iGamemode, so I dont mind if there are any other errors xD
@teehee15 but I think lifetaker sets the opponents hp to 0 and I dont know how I might get that working...
Quote Originally Posted by BadBurrito View Post
So for me this class is working fine.... I am playing in europe, and for remotekill I just needed the correct position of iGamemode, so I dont mind if there are any other errors xD
@teehee15 but I think lifetaker sets the opponents hp to 0 and I dont know how I might get that working...
lifetaker is a s2s hack it doesnt set their life to 0 but it uses zombie hands to "infect" them without killing which does make their hp go to 0
there is a way to client side switch to make the game think your in Quar. but its not public and i've only seen it twice. I have been Lifetaker'd in Elim and OMA since they patched it
Posts 110 of 10 · Page 1 of 1

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