HelpCouple More Questions

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Couple More Questions
First off, I was wondering if there was a way to turn off hacks after you exit a game. I found
Code:
bool cSettings::InGame()
{
	return(*(BYTE*)GameStatus == 1);
}
So, my attempt was to do something like
Code:
if (Settings.InGame())
//Do regular hack stuff here
else
// Set menu value to off
// Set hack off
The problem is that for some reason, it is always turning the menu value and hack off. Even while in game. Any help here? The problem is that when I try to enter a game with hacks already on, the game will crash. Is there a way around this?



Secondly, why is this nametags function crashing me after being in game for approx. 5 minutes?

Code:
		Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x75\x05", 2 );
		Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x25\x23\x37", 4 );
	}else{
		Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x90\x90", 2 );
		Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x90\x90\x90", 4 );



And lastly, does
Code:
"ModelDebug_DrawBoxes 1"
no longer work for box esp? Or am I doing something wrong?






Sorry for these noob questions, I've never done any actual hack coding before, just coding for college. Thanks in advance!
Quote Originally Posted by mikethemak View Post
First off, I was wondering if there was a way to turn off hacks after you exit a game. I found
Code:
bool cSettings::InGame()
{
	return(*(BYTE*)GameStatus == 1);
}
So, my attempt was to do something like
Code:
if (Settings.InGame())
//Do regular hack stuff here
else
// Set menu value to off
// Set hack off
The problem is that for some reason, it is always turning the menu value and hack off. Even while in game. Any help here? The problem is that when I try to enter a game with hacks already on, the game will crash. Is there a way around this?



Secondly, why is this nametags function crashing me after being in game for approx. 5 minutes?

Code:
		Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x75\x05", 2 );
		Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x25\x23\x37", 4 );
	}else{
		Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x90\x90", 2 );
		Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x90\x90\x90", 4 );



And lastly, does
Code:
"ModelDebug_DrawBoxes 1"
no longer work for box esp? Or am I doing something wrong?






Sorry for these noob questions, I've never done any actual hack coding before, just coding for college. Thanks in advance!
1.) These arn't noob questions, you're still learning the fine art of coding hacks... don't down yourself that much...
2.) draw boxes ptc doesn't work anymore, that became patched a long time ago, now you have to use d3d.
3.) I still think it's crashing with the nametags because of wrong bytes, I'll help you on that one tomorrow.
Got everything solved except for box esp now. Could use some help with someone explaining esp hacks, such as line esp and distance esp?
Quote Originally Posted by mikethemak View Post
Got everything solved except for box esp now. Could use some help with someone explaining esp hacks, such as line esp and distance esp?
For ESP you need to draw it using D3D.
How do I go about starting that? Is there any tut on it I can read up on? Never had to use D3D before.
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