Patchedno grenade hack [source included]

Posts 16–30 of 64 · Page 2 of 5
Lol i think this is just no grenade damage.
Basic scripting but good job
worked for me

---------- Post added at 03:32 PM ---------- Previous post was at 03:31 PM ----------

oh and yes no nade damage
thats all i noticed
maybe he should really add some more features.
Umm.... Just what the heck is this ? ? ?
@jaexxx its a script for most likely no grenade damage
it should be no grenade at all!
i think
DONT USE THIS ITS BAD IF U PLAYING AGAINST GHOSTS THE SMOKE WONT SHOW THEM .
Quote Originally Posted by mohamed09 View Post
@giniyat101 is this for .rez files source? or?
This is a C++ source i'm guessing it makes grenades have no damage towards you
Quote Originally Posted by L View Post


This is a C++ source i'm guessing it makes grenades have no damage towards you
yeah it doesn't do any damage to you. I tested it.
Quote Originally Posted by JimTheGreat View Post

yeah it doesn't do any damage to you. I tested it.
Alright. .
Quote Originally Posted by iSmexy View Post
is it in the .dll in the crossfire folder
nop :S i thought put it in CF folder OR inject it :/
Good job I like this. At least it is not patched so quickly like other hacks, and it doesn't ruin the game that much after all.
@giniyat101

Could I know what is the string name of this:

Code:
DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
And the string names of these offsets:

Code:
                                 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
I want to test them in PH
Posts 16–30 of 64 · Page 2 of 5
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