Patchedno grenade hack [source included]

Posts 31–45 of 64 · Page 3 of 5
good job man i like it

---------- Post added at 03:48 AM ---------- Previous post was at 03:46 AM ----------

Quote Originally Posted by JimTheGreat View Post
Lol i think this is just no grenade damage.
well its mor then that . its no smok no flash and no graned damg nice hack btw i just inject it and works great
Quote Originally Posted by Ryuzaki2 View Post
@giniyat101

Could I know what is the string name of this:

Code:
DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
And the string names of these offsets:

Code:
                                 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
I want to test them in PH
@Ryuzaki2 learn ASM... it will help u a lot to find the addies without help of the strings, anyway here PH version (took me 5 mins only...):

Code:
DWORD ltplay = *(DWORD*)(cshell+0x3599B0);

*(float*)(weapons+0x25E8)=(float)HUGE_VAL;
*(float*)(weapons+0x25EC)=(float)HUGE_VAL;
*(float*)(weapons+0x25F0)=(float)HUGE_VAL;
*(float*)(weapons+0x25F4)=(float)HUGE_VAL;
*(BYTE*)(weapons+0x251C)=(BYTE )HUGE_VAL;
*(BYTE*)(weapons+0x25FD)=(BYTE )HUGE_VAL;
*(float*)(weapons+0x2600)=(float)HUGE_VAL;
*(float*)(weapons+0x2604)=(float)HUGE_VAL;
edit: here i found the strings "BoomType", "BoomDurationDamage", "SideEffectDamage".
Quote Originally Posted by Genkidesu View Post
@Ryuzaki2 learn ASM... it will help u a lot to find the addies without help of the strings, anyway here PH version (took me 5 mins only...):

Code:
DWORD ltplay = *(DWORD*)(cshell+0x3599B0);

*(float*)(weapons+0x25E8)=(float)HUGE_VAL;
*(float*)(weapons+0x25EC)=(float)HUGE_VAL;
*(float*)(weapons+0x25F0)=(float)HUGE_VAL;
*(float*)(weapons+0x25F4)=(float)HUGE_VAL;
*(BYTE*)(weapons+0x251C)=(BYTE )HUGE_VAL;
*(BYTE*)(weapons+0x25FD)=(BYTE )HUGE_VAL;
*(float*)(weapons+0x2600)=(float)HUGE_VAL;
*(float*)(weapons+0x2604)=(float)HUGE_VAL;
edit: here i found the strings "BoomType", "BoomDurationDamage", "SideEffectDamage".

Thanks for that, I really dunno ASM, but I will study.

Edit:
I think 0x251C is wrong?
View KHdngx.png on ScreenSnapr
it should be 0x25FC I think

And last one question, about the ltplay? how could I find it? (sorry noob question, it is my first time to encounter that pointer)
Really Awesome @giniyat101 - Thanked For The Source.

---------- Post added at 03:23 PM ---------- Previous post was at 03:21 PM ----------

Quote Originally Posted by Ryuzaki2 View Post
Thanks for that, I really dunno ASM, but I will study.

Edit:
I think 0x251C is wrong?
View KHdngx.png on ScreenSnapr
it should be 0x25FC I think

And last one question, about the ltplay? how could I find it? (sorry noob question, it is my first time to encounter that pointer)
Maybe its LTClient - Really Dunno.
Nice job but tell how to use please..
Quote Originally Posted by Swag View Post
Nice job but tell how to use please..
its a full UD Base For The No Grenade/NoFlash/NoSmoke .. Just C+P and debug xDD and the string Are : "BoomType", "BoomDurationDamage", "SideEffectDamage". ,, when u throw a bomb u cant see it so no dmg will affect u.
Quote Originally Posted by L View Post


This is a C++ source i'm guessing it makes grenades have no damage towards you
kkk thanks
Quote Originally Posted by Ryuzaki2 View Post
@giniyat101

Could I know what is the string name of this:

Code:
DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
And the string names of these offsets:

Code:
                                 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
I want to test them in PH
idk "it is not mine" is really obvious
Quote Originally Posted by giniyat101 View Post
idk "it is not mine" is really obvious
Thanks for replying, I already know the strings, thanks to @Genkidesu even he did not mention all of them, I found the missing strings.
Quote Originally Posted by giniyat101 View Post
this is not mine

all credits goes to LionMan

source:
Code:
#include <windows.h>
#include <math.h>

void hello()
{
 DWORD cshell = (DWORD)(GetModuleHandleA("CShell.dll"));
 DWORD weapon = *(DWORD*)(cshell+0xAAC3D0);
 DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
 if(ltplay!=0)
 {
	

 }

	 if(weapon!=0)
	 {
	 for(int i=0;i<601;i++)
		 {
		 unsigned long weapons = *(unsigned long*)(weapon+(i*4));
		 if(weapons!=0)
			 {
				 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
			 }
		 }
	 }
}

int run()
{
hello();
return true;
}

void _stdcall DllMain(HMODULE hDll, unsigned long dwReason, LPVOID lpReserved)
{
	if (GetModuleHandleA("ClientFx.Fxd"))
		run();
}
LionMan.rar - Jotti's malware scan
https://www.virustotal.com/file/530d...is/1334248448/
dude it is a BUG -_- I make this witouth knowing why i t happens i even dont see the dropped weapons... IT IS A BUG
Quote Originally Posted by kmanev073 View Post
dude it is a BUG -_- I make this witouth knowing why i t happens i even dont see the dropped weapons... IT IS A BUG
How is it a bug if you directly modify the memory?
i agree with you
Quote Originally Posted by dakr54 View Post
How is it a bug if you directly modify the memory?
gforce had a bugged stw this way too
Nice man helped me :P
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