No Recoil Soucre Code Please
try to make base without a hack, if that base going undetect then include your hack, so you can test 1 by 1 what hack is detected and not, if have detected hack try to change struct of call function that hack 

Code:
#include <windows.h>
#define Norecoil 0x00000000
#define wtf LoadLibraryA
UINT wtf(){
while(true){
DWORD cshell = (DWORD)wtf( "Cshell.dll" );
DWORD Recoil = true;
float value = 0;
if (Recoil) {
*(float*)(Cshell+ Norecoil) = value;
}
Sleep (200);
}
return 1;
}
int wtf2(){
wtf();
return 1;
}
// DLL MAIN
where is my mistake?

Code:
#include <Windows.h>
#define WeaponMgr 0xB02DBC
#define NoRecoil1 0x4C8
#define NoRecoil2 0x630
#define NoRecoil3 0x18E8
#define NoRecoil4 0x1AC8
#define NoRecoil5 0x1F4C
#define NoRecoil6 0x20B4
#define NoRecoil7 0x221C
int szf = sizeof(float);
int szd = sizeof(DWORD);
bool NoRecoil = true;
DWORD WeaponClass = NULL;
DWORD pWeaponMgr = NULL;
void Hacks()
{
DWORD cCShell = (DWORD)GetModuleHandleA( "CShell.dll" );
DWORD pWeaponMgr = *(DWORD*)(cCShell + WeaponMgr);
if(NoRecoil)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++)
{
if((*(DWORD*)((*(DWORD*)(cCShell+WeaponMgr))+(4*i)) ) != NULL)
{
DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<9; y++)
{
if(pNoRecoil)
{
*(float*)(pNoRecoil + (NoRecoil1 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil2 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil3 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil4 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil5 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil6 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil7 + (4*y))) = 0.0f;
}
}
}
}
}
}
}
ok i am new i jsut want to know if i cna just copy that and if so where exactly i am on windows 7 btw if that helps

