Easy Mining

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Easy Mining
With the most recent CS 1.49, made by @dewdew, I decided to use @bmwboi765's console bot coding and @Niomieshon's revised codes to make it somewhat easier to mine I guess.
Given that you would have to manually use your mining bombs and select return to town.

P.S. I only set to work properly in Fomorian Base BQ Fruitful.

Credits go to @Nico @dewdew @bmwboi765 @Niomieshon and @DanK


Code:
a_delayed 1 a_boat_no_intro "1"
a_delayed 5 a_boat_start
a_delayed 7 changelevel 2
a_delayed 9 a_nukeall
a_delayed 10 cc_set_sub_weapon mining_bomb "999"
a_delayed 11 setpos 1245.88 1619.12 574.27
a_delayed 11 setang 21.35 68.90 0.00
a_delayed 35 kill
a_delayed 40 a_boat_replay
a_delayed 45 a_exec mine.txt
Mmm, but the point of this is to make a bot so that it does it completely on it's own, which would require the use of something like AutoIT. At the same time, you'd have to actually find the rocks that you want to mine, find the coordinates for it, use a command to teleport to that spot, change the detonate time to a shorter time so that it explodes immediately. All of that, of course, can be done within consolite. To throw the mining bomb, though, you'd have to set up an AutoIT script to go along with that bot. Unless Consolite has a command that'll let us throw spears/bombs/mine bombs :P but iunno if @dewdew has something like that in Consolite.
Just started messing around with it, still new at this.

P.S. Never said it was a bot
Quote Originally Posted by tdexploit View Post
Just started messing around with it, still new at this.

P.S. Never said it was a bot
I never said it was a bot. I said the point of these small scripts is to make a bot

Also too, the way you have it written, it is an infinite loop. If you want to make mining easier with you manually throwing thebombs, you'll have to make a few txt files. The first one would contain the no intro and starting the battle. Maybe even the amount of times you want to skip maps. Then another file would be to teleport to that spot, set your mining bombs, and set explodes to like a second. Granted, you'd have to find the coordinates yourself. Then if you want to continue to mine there, just reset the map. That way, you don't even have to replay the battle at all.
Thats the thing, I figured out the coordinates part after I made the whole thing. Secondly, changemap_to_current_random_sector doesnt refresh the mining spot for me. If you have a way of refreshing the map, pray tell.

P.S. I don't know how to decrease the explosion time.

Thanks for the information, I appreciate it.
just come and getting some info about mining too. yesterday i try to make a bot farming ore at Red Tyrant. it kindda hard too. I have to config in Autoit to make bot move and aim for direction. do we have a code for expanding a mine bomb explosion range or sth easier way to config ?
There is a way to reduce the time for the explosion. Just look for it :P. And I was told changemap_to_current_random_sector resets everything, like the spawns. I wouldn't know though since I personally haven't tried this lol.

HINT: Look under "tutorials"
For the past 19 hours, I've been testing codes out. I've found the crucial information that you withheld from me about the mine detonation and came to the conclusion that it was a waste of time. The code I found has been patched since 2011.
Also, the changemap_to_current_random_sector occasionally disconnects and it doesn't reset the map. It merely send the player back to the beginning of the map. I could be wrong though, but thats what happens for me.
Quote Originally Posted by tdexploit View Post
For the past 19 hours, I've been testing codes out. I've found the crucial information that you withheld from me about the mine detonation and came to the conclusion that it was a waste of time. The code I found has been patched since 2011.
Also, the changemap_to_current_random_sector occasionally disconnects and it doesn't reset the map. It merely send the player back to the beginning of the map. I could be wrong though, but thats what happens for me.
Ahh then that sucks =\ it didn't really say on the thread that any of the codes were patched. My apologies then.
changemap_to_current_random_sector resets the mobs, but with no drop, no ore. But it's broken now anyway, crashes the client most of the time. I used to do this for titles, like kill certain boss 50 times, with kicks with spears blah blah blah..
For Dungeon replay You will need only @nico
working dll as stated by @thc check
his post
Use consolite
and make own binds, with
bind "KP_PGUP" "changemap_to_current_random_sector;cc_system_mess age Ah...Good-Old-Reload-Map"
included and kp 9 will reload Your maps right.
then remove consolite dll from injector, leave only @nico dll, while sure Your config file is working and repeat dungeon You need as many times as You need it.

Enjoy.

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