CA D3D hack coded in C#/VB.NET?
I got bored and as a C# or .NET fanboy (I guess you could call me that), I thought it would be fun or a challenge to code a D3D CA Hack in C# (which can be converted to VB.NET easily). The hooking and DirectX rendering is done in C# (with the help of some DirectX libraries/wrappers) however the library that provides the hooking functions is partially coded in C++.
Here is a little screenie:

Note that it has no features or anything. I'm just wondering what your thoughts are on it. Should I take it to the next level and continue working on it?