KFX Archive Tool

Posts 31–45 of 126 · Page 3 of 9
(home=entersftate PlayerSpidering )
dBased can you do the spiderman hack have item= have wallhack auto kill and more some mat automaton T>T
Quote Originally Posted by Spartak View Post
sorry i wrote it after u but i dident seen ur post. so what u mean is what i mean x] but i dident copy u, DONT FLAME me.
I'm the minion. Why would I flame a user of my section? Especially one that has the same ideals as me. Good to see I'm not the only one that's interested in this!
we use it to create hack ?
@dBased : Oh , I Have figured it out. Thank

---------- Post added at 07:08 AM ---------- Previous post was at 07:07 AM ----------

@dBased : Can I Do Something with this ?
[Engine.AccessControl]
AdminPassword=
GamePassword=
bBanByID=True
@dBased : Why I Cannot Decrypt Your User.ini file of that Spider mode ?

---------- Post added at 06:54 AM ---------- Previous post was at 06:50 AM ----------

@dBased : And One More thing how to Encrypt it Back to it Original Form ?
And What is the meaning of this : entersftate PlayerSpidering !!!
Quote Originally Posted by Reallity-X4 View Post
@dBased : Why I Cannot Decrypt Your User.ini file of that Spider mode ?

---------- Post added at 06:54 AM ---------- Previous post was at 06:50 AM ----------

@dBased : And One More thing how to Encrypt it Back to it Original Form ?
And What is the meaning of this : entersftate PlayerSpidering !!!

Quote Originally Posted by cannonpas View Post
means that its "decompiled" so u can open it with a "plain text editor" (ex:txt) and edit it. when u finish to edit it, compile again using the tool on the file ended in.dec and you will get a dec.enc (encrypted) file. to end just remove the termination.
i had the same question as you but i read all post and now i know the answer
MANY MANY THANKS to DB and all in this forum

---------- Post added at 10:30 PM ---------- Previous post was at 10:26 PM ----------

One more thnk did anyone as figure out what and why this is deactivate
"
;DemoMenuClass=KFXGUI.KFXGUIDebugMenu
;MidGameMenuClass=KFXGUI.KFXGUIDebugMenu
;AdminMenuClass=KFXGUI.KFXGUIDebugMenu
;ChatPasswordMenuClass=KFXGUI.KFXGUIDebugMenu
"
hello guys, do u know how to deepen the color of the ghost, which file and what point should be modified???
CAn use for MAT CIB.......ANd Thx How to USe
when i open the KFK achive.. a massage appear and say : Unable to open the key file for reading

can u explain it Dbased
Quote Originally Posted by shaidatul View Post
when i open the KFK achive.. a massage appear and say : Unable to open the key file for reading

can u explain it Dbased
Don't change the name of the tool files. use "KFX Archive" for all.
Quote Originally Posted by shaidatul View Post
when i open the KFK achive.. a massage appear and say : Unable to open the key file for reading

can u explain it Dbased
You need to extract both KFX Archive.exe and KFX Archive.key into the same directory and then run KFX Archive.exe
Quote Originally Posted by Spartak View Post
Dbased i have a idea

im sure u know CS (counter strike) and if you know the TEXTURE hack, if the ghost side work with texture, then if we can find the file and edit it, it will work?

or ghost side work in Client? (opacity) or something like that?

idk if i was clear but my idea is to edit texture of Ghost side maybe color it to RED to see it.

---------- Post added at 07:38 AM ---------- Previous post was at 07:26 AM ----------



sorry i wrote it after u but i dident seen ur post. so what u mean is what i mean x] but i dident copy u, DONT FLAME me.
Thats what i was thinking lol
@dBased : When I Change Your PlayerSpidering my MAT Key Conf is all Gone. When I Default my MAT key. My Encrypt User.ini Become Decrypt
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