Weeping queen script.. while A_boat_start is broken
ok.. so due to the a_start_boat being touchy and personal and not wanting to work right.... i thought id type up something specifically for Weeping Queen farming... A) because i need zerker scrolls B) because.... i like the simplicity of the dungeon for my first script.... so without further ado... here she is..
also.. this will transform you every hour, on the hour.. if you dont want too.. delete the spskill parts..
a_delayed 1 a_boat_no_intro "1"
a_delayed 1.5 setcursorpos 66 666
a_delayed 1.9 Mleft
a_delayed 13 god; godmode
a_delayed 13.5 host_timescale 2
a_delayed 14 a_nukeall
a_delayed 17 spskill_next
a_delayed 18 +spskill1
a_delayed 18.5 -spskill1
a_delayed 19 +spskill1
a_delayed 19.5 -spskill1
a_delayed 20 +spskill1
a_delayed 20.5 -spskill1
a_delayed 21 +spskill1
a_delayed 21.5 -spskill1
a_delayed 30 +spskill1
a_delayed 30.5 -spskill1
a_delayed 35 killall; a_nuke
a_delayed 60 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 65 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 75 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 120 a_exec weeping.txt
Due note that the values for setcursorpos in the above is for my game res... you can find your own cursor pos with Page Details >>> Mouse Coordinates.... the top number (x) will only be a 2 digit number if x is say 3 digits, like 123, your x value will be 12 or somewhere around 12 but still use the 3 digit number you get to start with so that you can set your y value firstly and once you get that set (described below) you can focus on getting x right, your (y) value will be as shown, or close to it... for me it was 66, 666
Once you got your base x and y from the site above, bind it to a key like.. bind "t" "setcursorpos 123 123" then go into your game screen and load a boat. Press the esc key if your keyboard and mouse.. for just keyboard i think its esc as well to show your cursor... anyhow, once your cursor is shown, should be in the middle, press the key you bound setcursorpos to. if your cursor move too far up from the start button,decrease your y value, if its below the start button, increase it.. (Horizontally.. if you were to move the mouse left or right would it land in the start box without moving it up or down) so lets say that with the pos above that the mouse ends up below the start button.. we want to change it to bind "t" "setcursorpos 123 150" if thats still not putting the cursor in line with the start box , raise or lower it as need be... once you get the y value set so that your cursor will be in the box (not that is is if its not) you can start raising or lowering x as needed. if the value of x puts your cursor towards the middle of the screen, lower it, if your cursor is close to the left edge of the screen, but not in the box, raise it.. each time rebinding the same key untill when you press it, your cursor lands in the start box...
NOTE if your cursor changes from the game cursor to your normal cursor (typically a white one) as if you were not in the game screen, one of your values is too high or low the bottom left corner of your game screen will have a value of 0,Y rather than 0,0... the top left corner will be 0,0...
EDIT: Ok so.... @dewdew was being god again and updated consolite to fix the boat start issue.... :/ guess this script can be trashed :/
@Nico ty for deleting the post in help... not sure if this post is even usefull anymore however since Dewdew fixed the boat_start issue.. :c
also.. this will transform you every hour, on the hour.. if you dont want too.. delete the spskill parts..

a_delayed 1 a_boat_no_intro "1"
a_delayed 1.5 setcursorpos 66 666
a_delayed 1.9 Mleft
a_delayed 13 god; godmode
a_delayed 13.5 host_timescale 2
a_delayed 14 a_nukeall
a_delayed 17 spskill_next
a_delayed 18 +spskill1
a_delayed 18.5 -spskill1
a_delayed 19 +spskill1
a_delayed 19.5 -spskill1
a_delayed 20 +spskill1
a_delayed 20.5 -spskill1
a_delayed 21 +spskill1
a_delayed 21.5 -spskill1
a_delayed 30 +spskill1
a_delayed 30.5 -spskill1
a_delayed 35 killall; a_nuke
a_delayed 60 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 65 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 75 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 80 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 120 a_exec weeping.txt
Due note that the values for setcursorpos in the above is for my game res... you can find your own cursor pos with Page Details >>> Mouse Coordinates.... the top number (x) will only be a 2 digit number if x is say 3 digits, like 123, your x value will be 12 or somewhere around 12 but still use the 3 digit number you get to start with so that you can set your y value firstly and once you get that set (described below) you can focus on getting x right, your (y) value will be as shown, or close to it... for me it was 66, 666
Once you got your base x and y from the site above, bind it to a key like.. bind "t" "setcursorpos 123 123" then go into your game screen and load a boat. Press the esc key if your keyboard and mouse.. for just keyboard i think its esc as well to show your cursor... anyhow, once your cursor is shown, should be in the middle, press the key you bound setcursorpos to. if your cursor move too far up from the start button,decrease your y value, if its below the start button, increase it.. (Horizontally.. if you were to move the mouse left or right would it land in the start box without moving it up or down) so lets say that with the pos above that the mouse ends up below the start button.. we want to change it to bind "t" "setcursorpos 123 150" if thats still not putting the cursor in line with the start box , raise or lower it as need be... once you get the y value set so that your cursor will be in the box (not that is is if its not) you can start raising or lowering x as needed. if the value of x puts your cursor towards the middle of the screen, lower it, if your cursor is close to the left edge of the screen, but not in the box, raise it.. each time rebinding the same key untill when you press it, your cursor lands in the start box...
NOTE if your cursor changes from the game cursor to your normal cursor (typically a white one) as if you were not in the game screen, one of your values is too high or low the bottom left corner of your game screen will have a value of 0,Y rather than 0,0... the top left corner will be 0,0...
EDIT: Ok so.... @dewdew was being god again and updated consolite to fix the boat start issue.... :/ guess this script can be trashed :/
@Nico ty for deleting the post in help... not sure if this post is even usefull anymore however since Dewdew fixed the boat_start issue.. :c

