Is This Code Right?

Posts 1622 of 22 · Page 2 of 2
Quote Originally Posted by Shadow` View Post
That doesn't work, I just tested it. Besides, I thought ptc had to be called on a d3d hooked function for it to work.
No it doesn't have to be.

It should work. Oh well, doesn't really matter.
Quote Originally Posted by Shadow` View Post
If it's not called in a d3d hooked function how would it work?
The way hotkeys used to all work in the past.

The hacks are being called in an infinite while loop.
Quote Originally Posted by Saltine View Post

The game now checks for the source of the call to make sure it came from the set, acceptable range of memory locations. You need to hook a function in the game and call it from inside that to spoof the source and have the game allow it. That is why this no longer works.
Oh I didn't know that.

Haven't made a hotkey in forever. Thanks.
Quote Originally Posted by Saltine View Post

The game now checks for the source of the call to make sure it came from the set, acceptable range of memory locations. You need to hook a function in the game and call it from inside that to spoof the source and have the game allow it. That is why this no longer works.
Or, be a maddawg and spoof the caller address and write a back-jumping stub at that address :3. Hooking is probably easier though.
Quote Originally Posted by Jason View Post


Or, be a maddawg and spoof the caller address and write a back-jumping stub at that address :3. Hooking is probably easier though.
I like the way you think
Quote Originally Posted by UrxHaxor View Post
but wht happens if i kno some
If you know some, you aren't ready. I'm guessing you went to a website to learn C++, noticed you were lazy, and rage quit at the second page.
Best thing to do? If you are really interested in coding and haven't gone to college yet, major in programming.
Learning a language is hard work. You can't do it if you are lazy/don't have the time.
im not lazy nd i do have timee >
Posts 1622 of 22 · Page 2 of 2

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