#include <windows.h>
#include "stdafx.h"
while (1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(PDWORD)(CShell+WeaponMgr);...
if (Weapon)
{
for(int i=0; i<598; i++)
{
DWORD wep = *(DWORD*)(Weapon+(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x0684+y*4) = 0;
*(float*)(wep + 0x051C+y*4) = 0;
*(float*)(wep + 0x1938+y*4) = 0;
*(float*)(wep + 0x1B14+y*4) = 0;
*(float*)(wep + 0x1FA0+y*4) = 0;
*(float*)(wep + 0x2108+y*4) = 0;
*(float*)(wep + 0x2270+y*4) = 0;
}
}
}
ok is a puplic base released ???#include <windows.h>
#include "stdafx.h"
while (1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(PDWORD)(CShell+WeaponMgr);...
if (Weapon)
{
for(int i=0; i<598; i++)
{
DWORD wep = *(DWORD*)(Weapon+(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x0684+y*4) = 0;
*(float*)(wep + 0x051C+y*4) = 0;
*(float*)(wep + 0x1938+y*4) = 0;
*(float*)(wep + 0x1B14+y*4) = 0;
*(float*)(wep + 0x1FA0+y*4) = 0;
*(float*)(wep + 0x2108+y*4) = 0;
*(float*)(wep + 0x2270+y*4) = 0;
}
}
}