nowater hack

Posts 16–19 of 19 · Page 2 of 2
No offense but, Learn C++ first that error is just a basic C++ error and you picked the right game mate... This game is the easiest to hack than other games
sorry po... bata lang po kac ako... pero gusto ko po matuto

---------- Post added at 09:01 PM ---------- Previous post was at 08:55 PM ----------

eto po tama na po... pero di parin gumagana sa laro... ung nowater lang gumagana.... eto po ung code

#include <windows.h>

#define Playerpointer 0x00AD4600
#define Serverpointer 0x009CE9B8
#define ADR_NoWater1 0x00958C48
#define ADR_NoWater2 0x00958C4C
#define OFS_Z 0x0010300
#define OFS_NFD 0x00102E0

HANDLE WarRock;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2000;
}
}
}

void All()
{
*(float*)ADR_NoWater1 = 0;
*(float*)ADR_NoWater2 = 0;
}

void HackThread()
{
for(;; )
{
if(*ingame)
{
//GlassWalls();
//ammoon();
//ammooff();
All();
//STW();
//STWOFF
//NFD();
//Teleport();
//BoneShot();
//scope();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "MADE by Nobody2x but you", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Quote Originally Posted by algine_96 View Post
sorry po... bata lang po kac ako... pero gusto ko po matuto

---------- Post added at 09:01 PM ---------- Previous post was at 08:55 PM ----------

eto po tama na po... pero di parin gumagana sa laro... ung nowater lang gumagana.... eto po ung code

#include <windows.h>

#define Playerpointer 0x00AD4600
#define Serverpointer 0x009CE9B8
#define ADR_NoWater1 0x00958C48
#define ADR_NoWater2 0x00958C4C
#define OFS_Z 0x0010300
#define OFS_NFD 0x00102E0

HANDLE WarRock;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;

void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2000;
}
}
}

void All()
{
*(float*)ADR_NoWater1 = 0;
*(float*)ADR_NoWater2 = 0;
}

void HackThread()
{
for(;; )
{
if(*ingame)
{
//GlassWalls();
//ammoon();
//ammooff();
All();
//STW();
//STWOFF
//NFD();
//Teleport();
//BoneShot();
//scope();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "MADE by Nobody2x but you", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Haha no need to apologize im just giving you a tip. Check mo yung hackthread sa source mo kase yung pag-call mo ay comment lang alisin mo yung // para gumana
Posts 16–19 of 19 · Page 2 of 2

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