help See Ghosts

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help See Ghosts
Code:
 
{
	{
        *(float*)("cGhostMgr" + 0x88) = 1.0f;
        *(float*)("cGhostMgr" + 0x8C) = 1.0f;
        *(float*)("cGhostMgr" + 0x90) = 1.0f;
		 *(float*)("cGhostMgr" +0x88) = 1.0f;
        Sleep(105);
}
}
}
help not see O.o
Give me credits and i will help you in see ghosts @[mi5
NOOBS LEECHERS
0x88
0x8C
0x90
0x88
@[mi5
use 300 VALUE and remove SLEEP

or use this
Code:
if(seeghost)
{
        *(float*)(cGhostMgr + 0x88) = 300.0f;
        *(float*)(cGhostMgr + 0x8C) = 300.0f;
        *(float*)(cGhostMgr + 0x90) = 300.0f;
}
man DOOP
man error
{
{
*(float*)("cGhostMgr" + 0x88) = 300.0f;
*(float*)("cGhostMgr" + 0x8C) = 300.0f;
*(float*)("cGhostMgr" + 0x90) = 300.0f;
Sleep(105);
}
}
}

Fixed
Quote Originally Posted by [mi5 View Post
man DOOP
man error
its easy to fix lol
man yes ok error 0 Nee help no see geam
Trust me @[mi5 if you want to be a coder it's not a good start to leech like this or c+p just try fixing it yourself it's very easy i'll try to help

Code:
if(CShellBase+PutPointerHere)
{
*(float*)(CShellBase+PutPointerHere+0x88) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x8C) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x90) = 1.0f;
}
where there is "PutPointerHere" just put the Base Info Pointer

and CShellBase is DWORD CShellBase = (DOWRD)GetModuleHandleA("CShell.dll");

i hope i helped you...
man errrrrororororor

O.o
Wow what error you getting, compiling errors or game errors ?
post ur whole code to help , i really dont know the see ghosts doesnt work or u get compiling errors.
me ok


Code:
DWORD WINAPI Base(void)
{
while(1)
{
if(GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.fxd"))
{
Sleep(100);
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD CShellBase = (DOWRD)GetModuleHandleA("CShell.dll");

if(CShellBase+PutPointerHere
{
*(float*)(CShellBase+PutPointerHere+0x88) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x8C) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x90) = 1.0f;
}


//wallhack

memcpy((VOID*)0x6D2894, "\x00\x00\x00\x00\x00\x00", 6);
}
}
DWORD WINAPI MemoryHook(LPVOID)
{
_asm {
   PUSH 0;
   PUSH 0;
   CALL Base;
   PUSH 0;
   PUSH 0;
   PUSH 0;
  }
}

BOOL APIENTRY DllMain( HMODULE hModule,DWORD ul_reason_for_call,LPVOID lpReserved )
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)MemoryHook,0,0,0);
}
return TRUE;
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
Quote Originally Posted by [mi5 View Post
me ok


Code:
DWORD WINAPI Base(void)
{
while(1)
{
if(GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.fxd"))
{
Sleep(100);
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD CShellBase = (DOWRD)GetModuleHandleA("CShell.dll");

if(CShellBase+PutPointerHere
{
*(float*)(CShellBase+PutPointerHere+0x88) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x8C) = 1.0f;
*(float*)(CShellBase+PutPointerHere+0x90) = 1.0f;
}


//wallhack

memcpy((VOID*)0x6D2894, "\x00\x00\x00\x00\x00\x00", 6);
}
}
DWORD WINAPI MemoryHook(LPVOID)
{
_asm {
   PUSH 0;
   PUSH 0;
   CALL Base;
   PUSH 0;
   PUSH 0;
   PUSH 0;
  }
}

BOOL APIENTRY DllMain( HMODULE hModule,DWORD ul_reason_for_call,LPVOID lpReserved )
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)MemoryHook,0,0,0);
}
return TRUE;
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
Lool

i told you to replace "PutPointerHere" with the base info pointer -.-
Posts 1–15 of 17 · Page 1 of 2

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