#pragma strict
static var timeScale : float;
function Start () {
if(Input.GetKey(KeyCode.P)) {
if(Time.timeScale == 1.0)
Time.timeScale = 0.0;
else
Time.timeScale = 1.0;
Time.fixedDeltaTime = 0.02 * Time.timeScale;
}
if(Input.GetKey(KeyCode.P)) {
if(Time.timeScale <= 1.0)
Time.timeScale = 1.0;
else
Time.timeScale = 0.0;
Time.fixedDeltaTime = 0.02 * Time.timeScale;
}
}
function Update () {
}