Home Forum MultiPlayer Game Hacks & Cheats Combat Arms Hacks & Cheats Combat Arms Europe Hacks Combat Arms EU Hack Coding/Source Code Class PlayerInfo Posts 1–7 of 7 · Page 1 of 1
Class PlayerInfo
Code:
//Generated using ReClass 2011 by DrUnKeN ChEeTaH
class cPlayerInfo;
class cPlayerInfo
{
public:
__int32 Ping; //0x0000
__int32 Index; //0x0004
char _0x0008[8];
char pName[12]; //0x0010
char _0x0014[12];
int* Object; //0x0020
__int32 pKills; //0x0024
__int32 pDeaths; //0x0028
char _0x002C[44];
__int32 HeadShot; //0x0058
__int32 pFTMission; //0x005C
char _0x0060[8];
__int32 pTeam; //0x0068
char _0x006C[4];
BYTE pIsDead; //0x0070
char _0x0071[307];
__int32 pRank; //0x01A4
char _0x01A8[80];
__int32 pFTScore; //0x01F8
char _0x01FC[4];
__int32 pFTLongestLife; //0x0200
__int32 pFTKill; //0x0204
char _0x0208[80];
cPlayerInfo* PlayerNext; //0x0258
};//Size=0x025C
Thank you, i needed this
The postecd class is really old...
So here is the new and working one
Code:
class c_player
{
public:
__int32 pPing; //0x0000
__int32 ClientID; //0x0004
char _0x0008[8];
char Name[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 Kills; //0x002C
__int32 Deaths; //0x0030
char _0x0034[52];
__int32 pFTMission; //0x0068
char _0x006C[4];
__int32 TeamID; //0x0070
char _0x0074[4];
BYTE isDead; //0x0078
char _0x0079[319];
__int32 pRank; //0x01B8
char _0x01BC[80];
__int32 pFTScore; //0x020C
BYTE pFTSpawn; //0x0210
char _0x0211[3];
__int32 pFTLongestLife; //0x0214
__int32 pFTKill; //0x0218
char _0x021C[140];
c_player* Previous; //0x308
c_player* Next; //0x312
};
HAVE FUN!
Originally Posted by
BadBurrito
The postecd class is really old...
So here is the new and working one
Code:
class c_player
{
public:
__int32 pPing; //0x0000
__int32 ClientID; //0x0004
char _0x0008[8];
char Name[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 Kills; //0x002C
__int32 Deaths; //0x0030
char _0x0034[52];
__int32 pFTMission; //0x0068
char _0x006C[4];
__int32 TeamID; //0x0070
char _0x0074[4];
BYTE isDead; //0x0078
char _0x0079[319];
__int32 pRank; //0x01B8
char _0x01BC[80];
__int32 pFTScore; //0x020C
BYTE pFTSpawn; //0x0210
char _0x0211[3];
__int32 pFTLongestLife; //0x0214
__int32 pFTKill; //0x0218
char _0x021C[140];
c_player* Previous; //0x308
c_player* Next; //0x312
};
HAVE FUN!
iGuess not? they work lol
So it depends on what informations you need from the class... as you can see the first things (ping, kills, deaths) didn´t change, but if you need nextplayer for remotekill (GetPlayerByIndex) or whatever you should use the class I have posted
Here is the new cplayer class, maybe it is useful to someone...
Code:
class c_player
{
public:
__int32 pPing; //0x0000
__int32 ClientID; //0x0004
char _0x0008[8];
char Name[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 Kills; //0x002C
__int32 Deaths; //0x0030
char _0x0034[52];
__int32 pFTMission; //0x0068
char _0x006C[4];
__int32 TeamID; //0x0070
char _0x0074[4];
BYTE isDead; //0x0078
char _0x0079[319];
__int32 pRank; //0x01B8
char _0x01BC[80];
__int32 pFTScore; //0x020C
BYTE pFTSpawn; //0x0210
char _0x0211[3];
__int32 pFTLongestLife; //0x0214
__int32 pFTKill; //0x0218
char _0x021C[148];
c_player* Next; //0x2B0
};
Posts 1–7 of 7 · Page 1 of 1
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