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Code[VB] I noticed in one of the threads you posted in recently you said I was all hype or whatever... that has got to be... the biggest joke... I have ever heard in my entire life...
First of all dude, I've never even heard of you? Like get real dude.
Second, I'm hype? Really? You obviously don't know me at all.
Here's some of the things I have done recently:
Framework, supports a whole bunch of crap such as : d3d8 / d3d9 drawing - everything is prims ( do you even know how to do primitives? ) / polymorphism / multiple games / custom string / vector classes / anti RE / list goes on and on and on
Virtualizer, One of my newer projects supports / will support : one time virtualization, whole function virtulization, code virtualization, code destroyer, function destroyer, anti RE, self modifying code, even more...
Unreal engine SDK generator : I can generate a full hack for an unreal engine 2 / 3 game I want with this...
Loader(Revised), Mine loader is a real loader. It streams the module from a secure connection as memory, then it will map the memory out into the target process address space, fix relocations, and the IAT, then it sends the flag DLL_PROCESS_ATTACH on my module to load it, not once does it ever touch the hard drive. Encrypted, anti-RE, etc...
Heres a list of games i have hacked lately
AVA
BLR
CF
PB
SF
SF2
TA
WT
a bunch other that im just not going to waste time writing down...
what have you hacked recently? CF?? Bravo dude, I've wrecked that game. Nothing new there, in fact; without me you probably wouldn't even be hacking CF right now.
I've coded things you couldn't ever dream of. (:
with that being, have a nice day sir.