DayZ vehicle spawn script

Posts 16–24 of 24 · Page 2 of 2
Still working with this one.

Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this',  1.0, 'PRIVATE'];
 
beeeh addMPEventHandler ['mpkilled',
{
    vehicleToSpawn = 'SUV_TK_EP1';
    if (isServer) then
    {
        (vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
        dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
    };
}];

Just change vehicleToSpawn to the vehicle you want.
please make a youtube video on how to do it up to date... please
If i'm correct you can't spawn vehicles anymore.
Yep, all vehicle commands removed from the table.
You can change the goat to a cow by making the "Goat" "Cow01"....also is there a way to spawn more than one at a time?
Quote Originally Posted by Wiseman95 View Post
You can change the goat to a cow by making the "Goat" "Cow01"....also is there a way to spawn more than one at a time?
This thread was last posted in in August you fool.
i use this:

'Cow01' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this', 1.0, 'PRIVATE'];

beeeh addMPEventHandler ['mpkilled',
{
vehicleToSpawn = 'SUV_TK_EP1';
if (isServer) then
{
(vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
};
}];
Quote Originally Posted by yoyopeace7 View Post
i use this:

'Cow01' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this', 1.0, 'PRIVATE'];

beeeh addMPEventHandler ['mpkilled',
{
vehicleToSpawn = 'SUV_TK_EP1';
if (isServer) then
{
(vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
};
}];
Posts 16–24 of 24 · Page 2 of 2
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