for(int i=0; i<600; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xDC4) = 75.0f;
}
}
for(int i=0; i<600; i++){
DWORD NoReload = *(DWORD*)(pWeaponMgr + (4*i));
if(NoReload){
*(float*)(NoReload + (0xDC4 + (4*i))) = 75.0f;
}
}
for(int i=0; i<600; i++){
DWORD NoReload = *(DWORD*)(pWeaponMgr + (4*i));
if(NoReload){
*(float*)(NoReload + (0xDC4 + (4*i))) = 5.0f;
}
}