Norecoil1: PerturbMin%d_%s
Norecoil2: PerturbMax%d_%s
Norecoil3: BulletOffset(second one)
Norecoil4: ShotReactPitch%d_%d
Norecoil5: DetailPerturbShot%d_%s
Norecoil6: DetailReactPitchShot%d_%s
Norecoil7: DetailReactYawShot%d_%s
Noreload: ReloadAnimRatio
NoWeaponWeight: MoveSpeedPenalty
NoGrenadeDmg: AmmoDamage
NoWeaponChangeDelay: ChangeWeaponAnimRatio
NoKnockBack: KnockBack
NoScope: HalfZomeNoImage
FastKnife1: KnifeNormalAniRate
FastKnife2: KnifeBigShotAniRate
KnifeOHK1: KnifeNormalAmmoDamage
KnifeOHK2: KnifeBigShotAmmoDamage
SeeGhosts1: CharacterHiddenAlpha
SeeGhosts2: CharacterHiddenWalkAlpha
SeeGhosts3: CharacterHuddenRunAlpha
RepeatFire: RepeatFire
CrouchSpeed: MovementDuckWalkRate
ShotGunSpread: ShotsPerAmmo
---------- Post added at 10:12 PM ---------- Previous post was at 10:12 PM ----------
ReloadAnimRatio - Weapon Reload (No Reload)
ChangeWeaponAnimRatio - Weapon change delay (No weapon change delay)
AmmoDamage - Weapon Damage (One hit kill)
LowerAnimRate - Weapon Recoil (Less Recoil not full No Recoil)
CharacterHiddenAlpha - See Ghost
CharacterHiddenWalkAlpha - See Ghost
CharacterHiddenRunAlpha - See Ghost
MovementHiddenRate - See Ghost
C4PlantTime - Obviously C4 Plant time
C4DefuseTime - Obviously C4 Defuse time
MaxCanDefuseDistance - Distance that you can defuse the bomb
Range -Weapon Range
ShotsPerAmmo - Shotgun Spread
EdgeShotEnabled - Shoot Through Wall
WallShotEnabled - Shoot Through Wall
PerfectWallShotEnabled - Shoot Through Wall
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