SolvedVisible Check

Posts 13 of 3 · Page 1 of 1
Visible Check
Hey I have small problem with AimBot Visible Check it makes game crash

I have done it like it

Code:
bool __cdecl IsVisible( D3DXVECTOR3 Point )
{

	iQuery.Start  = pClientInfo->g_pLocal->Pos; 
	iQuery.End    = Point;

	return !pInterface->IntersectSegment( iQuery, &iInfo );
}
Code:
struct playrclient
{
	D3DXVECTOR3 Pos;
	unsigned char Space [0x100];
};

playrclient PLayER;

if( Aimbotvisable == 1 && !IsVisible(PLayER.Pos))
{
if(aimbot)
{
//Callaimbot
}
}


I think you have done it
@[N.O]N.A.M.E
@Code[VB]
@giniyat101
@~FALLEN~ (Thx for helping me with Esp-Boxes (WorkingNow) )
@derh.acker

thx
it doesnt seem to work with me either
i ended up by checking Info.hObject as it equals the tested object if it is visible.
memset(&iQuery, 0, sizeof(iQuery));
Posts 13 of 3 · Page 1 of 1
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