Updating cubeone.....

Posts 226240 of 346 · Page 16 of 24
I can't pm too for that reason. I hope you aren't lying..
Im stuck in step 4. I cant find "com.company.assembleegameclient.objects.playe r" i have only found "com.company.assembleegameclient.objects:Playe r super" :S i need help
Quote Originally Posted by ZkT View Post
Im stuck in step 4. I cant find "com.company.assembleegameclient.objects.playe r" i have only found "com.company.assembleegameclient.objects:Playe r super" :S i need help
that is it. just ignore it if it says more i guess.

Quote Originally Posted by shadow3805 View Post
I have a mac Can you please email it to me? my email is shadow38055@gmail.com. I can't PM cus I don't have 20 posts yet
You can do everything here with a mac but it is harder. Download flasm, that is your actionscript decompiler.

you could always run a virtual machine of windows. it costs nothing if you "acquire" it all online.
Quote Originally Posted by sdfds View Post
I agree, that's why I took it down. Had to think about it for an hour or so... and I realized...
I thought... "Wait. It did take me eight hours to do this, but I had no knowledge of it and figured it out. So, couldn't everyone else do this?"
Maybe I'll release it to members of my Guild. If you're interested in joining my guild... well... I have the feeling that if you say you're interested now you just want the client. So, instead of providing the client, I'll put this entire topic together in a single message.

Step 1: Install Yogda. Yogda can be found by googling Yogda and clicking on the first link.
Step 2: In your web browser, look at the source at Realmofthemadgod.com. In chrome, you'd type view-source://realmofthemadgod.com. Search for ACGLoader. Copy the numbers after that and then type realmofthemadgod.com/AssembleeGameClient[YOurnumbersherewithoutbrackets].swf. Now click the Wrench on the top right of your screen and do Save Page As. Then save it to your desktop.
Step 3: Open up the client in Yogda. This might take a bit since the loading bars appear for about 30 seconds. Be patient. On the right, click the little plus next to the client name. Once it pops down, click the plus next to WebMain (frame 1). Then, go down to Strings. Right click it and do Find. Search for "rotmgtesting.appspot.com" and replace it with "realmofthemadgod.appspot.com".
Step 4: Click the plus next to Classes. Find com.company.assembleegameclient.objects.player. Click the plus next to that. Click the update() function at the bottom. On the right you'll see the update() function. Go to the bottom of that. You'll see returnvalue. Right click that, and do insert byte code. Paste this in:

pop
getlocal0
getlex map_
getproperty player_
ifne 42
getlex map_
getproperty name_
pushstring Nexus
ifeq 31
getlex _-24
convert_d
getlex _-mH
convert_d
divide
pushbyte 7
convert_d
pushbyte 20
convert_d
divide
ifgt 11
getlex map_
getproperty gs_
getproperty gsc_
callpropvoid _-m3,0
pushtrue

Press okay. Then, at the top left of Yogda, click the disk. A popup will appear that it's saved under a different name. The client with a different name now has Autonexus in it.

Part II: Autoaim. This part is a bit more tricky. For this, you'll need rabcdasm. Google Rabcdasm. Click the first link. It'll be GitHub. On the right click Downloads. Download it. Then extract it. Put the new client with autonexus in it. Open up Command Prompt (windows) or Terminal.

On windows: CD into the directory Rabcdasm is in. I.e. if it's in Downloads, type cd Downloads, then cd Rabcdasm_v1.11. It'll be the same way on Mac, but in the Terminal utility.
Replacing nameofyourclient with the autonexus client you've just made, type:
swfdecompress nameofyourclient.swf
Then, type abcexport nameofyourclient.swf


Go into the folder where rabcdasm is. Click on your client's folder. Find the Com folder and doubleclick that. Doubleclick assembleegameclient. Doubleclick objects. Find player.class.asasm and edit that in your notepad of choice. Find _-u7 in the document. Replace _-u7 with the following code (note the _-u7 function ends with the text end ; method).

Code:
  trait method QName(PackageNamespace(""), "_-u7")
   method
    refid "com.company.assembleegameclient.objects:Player/_-u7"
    param QName(PackageNamespace(""), "Number")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 16
     localcount 16
     initscopedepth 16
     maxscopedepth 18
     code
      
	  ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
	  getlocal0
      pushscope
      getlocal1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "data_")
      getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-GV"), StaticProtectedNs("_-GV"), StaticProtectedNs("_-n2"), StaticProtectedNs("_-Sa"), StaticProtectedNs("_-0FI")])
	  add
      setlocal            7
	  
	  ;if (Left_Clicking) don't alter aimingAngle
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "gs_")
	  getproperty         QName(PackageNamespace(""), "mui_")
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-8L#0"), "_-Jt")
	  iftrue              L138
	  
	  ;Get game object
      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject") ;coerce null that was pushed onto stack into a GameObject obj ???
      setlocal            4 ;save object to local register 4
	  
	  ;initialize current target distance to -1
      pushbyte            255
      setlocal            8
	  
	  ;initialize considered target distance to 0
      pushbyte            0
      setlocal            9
	  
	  ;set local register 11 to any type (used for speed and lifetime of player's projectile)
      pushnull
      coerce_a
      setlocal            11
	  
	  ;current target max health
      pushbyte            0
      setlocal            12
	  
	  ;considered target max health
      pushbyte            0
      setlocal            13
	  
	  ;used for hasnext2 instruction
      pushbyte            0
      setlocal            5
	  
	  ;get the list of every object in game? jump to start going through list
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "goDict_")
      coerce_a
      setlocal            6
      jump                L131
	  
L40:
      label
      getlocal            6
      getlocal            5
      nextvalue
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      dup
	  setlocal            4
      
	  ;getlocal            4
	  ;getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      ;istypelate
      ;iftrue              L131
	  
	  ;make sure object is a character and not something like a wall
	  ;getlocal			  4
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
      istypelate
      iffalse             L131
	  
	  ;make sure object is an enemy
	  getlocal			  4
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
	  iffalse             L131
      
	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-41"), 0 ;<--don't aim at ???
      iftrue              L131
      
	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-gO"), 0 ;<--don't aim at targets that are in stasis
      iftrue              L131

	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-Kr"), 0 ;<--don't aim at shielded targets
      iftrue              L131
      
	  ;make sure considered target isn't paused
	  ;getlocal            4
      ;callproperty        QName(PackageNamespace(""), "isPaused"), 0
      ;iftrue              L131
      
	  ;calculate distance enemy is from player
	  getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      dup
      multiply
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      dup
      multiply
      add
      callproperty        QName(PackageNamespace(""), "sqrt"), 1
      dup
      setlocal            9 ;store considered target distance
	  
	  ;load up equiped weapon info ???
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
      getproperty         QName(PackageNamespace(""), "_-0Kv")
      getlex              QName(PackageNamespace(""), "_-Bj")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
	  convert_i
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
	  getproperty         QName(PackageNamespace(""), "_-052")
      pushbyte			  0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      dup
      setlocal            11 ;store weapon data in registry
	  
	  ;calculate if considered target is in range using weapon projectile speed and lifetime 
      getproperty         QName(PackageNamespace(""), "speed_")
      pushshort           10000
      divide
      getlocal            11
      getproperty         QName(PackageNamespace(""), "lifetime_")
      multiply
      ifgt                L131 ;jump to next considered object (current considered object out of range)
	  
	  ;get considered target max health
      getlocal            4
      getproperty         QName(PackageNamespace(""), "_-mH")
      dup
      setlocal            13 ;store max health
	  
	  ;if considered target max health is the same as current target max health, check distance
      getlocal            12
	  ifeq				  L109
	  
	  ;if considered target max health is less than current target max health, move on to next object.
	  getlocal			  13
	  getlocal			  12
      iflt                L131
	  
	  jump 			 	  L1099 ;considered target max health is greather than current target's, set new target

L109:	  
	  ;if there is no current target, set new target
      ;getlocal            8
      ;pushbyte            255
      ;ifeq                L1099
	  
	  ;if considered target distance is less than current target distance, set new target
      getlocal            9 ;considered target
      getlocal            8 ;current target
      iflt                L1099
	  
      jump                L131 ;current target is closer than considered target, check next object
	  
L1099:
	  ;considered target max health is more than current, set at new target.
      getlocal            13
      setlocal            12
      getlocal            9
      setlocal            8
	  
	  ;calculate shooting angle
      getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      callproperty        QName(PackageNamespace(""), "atan2"), 2
      setlocal            7 ;store new angle
      jump                L131 ;look at next object
L131:
      hasnext2            6, 5
      iftrue              L40
      kill                6
      kill                5
      getlocal            12
      pushbyte            0
      ifeq                L141
L138:
      getlocal0
      getlocal            7
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
L141:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
Save the file. Go back to Terminal/Command Prompt and type:
rabcasm nameofyourclient-1\nameofyourclient-1.main.asasm
abcreplace nameofyourclient.swf 1 nameofyourclient-1\nameofyourclient-1.main.abc

You're now done. Your client has autonexus and autoaim.

If you want antiblind/paralyze/confused:

Back at the yogda step, before you save, find the package: com.company.assembleegameclient.objects::GameObjec t. Click the plus next to it. Find the _-ob function. Click it. On the right at the very top of the code, right click the pushfalse and click Insert Byte Code. Type:
pushfalse
returnvalue

Repeat this for the _-cI and _-S7 functions. Save your client. Your newest client now has antiparalyze/confuse/blind.

If you don't want the Nexus/Realm of the Mad God screens with your character walking: In yogda, search for:

public function _-ze(_-048:_-0Cv):void

On the top left. Double click it, then on the first line, right click, Modify Byte Code, and change it to returnvoid.

I hope this guide helped summarize and make it easier for those who kept having to search through the thread to find various points, and to those who are having trouble making a client.

This entire tutorial should take you a little less than 30 minutes. Good luck.
im having issues with the highlighted bit. i cd into downloads then i try cd into RABCDAsm_v1.11 but it says path not found. i then created a folder in downloads called rab and cd'd into that folder and tried again -still no luck?

can someone help?

Thanks
Now i have problems with this part

swfdecompress nameofyourclient.swf

when i press enter this appears:

Code:
object.Exception@swfdecompress.d(32): Already uncompressed
----------------
426F14
426D9F
408CFB
408917
438075
----------------
and when i press enter after writing this

Then, type abcexport nameofyourclient.swf

Nothing happen and it creates no folder with the name of my client. Help again please

PS: I got working the auto nexus and the paralyze/blind/confused

Quote Originally Posted by MateyB View Post
im having issues with the highlighted bit. i cd into downloads then i try cd into RABCDAsm_v1.11 but it says path not found. i then created a folder in downloads called rab and cd'd into that folder and tried again -still no luck?

can someone help?

Thanks
man you have to put the folder that you downloaded in downloads or do what i did: put it in C: is easier for me
man you have to put the folder that you downloaded in downloads or do what i did: put it in C: is easier for me

Yea, i have my client in a folder with all of the extracted rab files.. just getting errors.. any ideas?
Quote Originally Posted by MateyB View Post
Yea, i have my client in a folder with all of the extracted rab files.. just getting errors.. any ideas?
No man lets hope the masters help us
Quote Originally Posted by ZkT View Post
No man lets hope the masters help us
can you explain what you did to get to where you are then we can both work at where you are..?
Quote Originally Posted by MateyB View Post
Yea, i have my client in a folder with all of the extracted rab files.. just getting errors.. any ideas?
Yes. Simple:
cd the directory with extracted rab files.

if directori is c:\user\yourname\downloads\rab\, you ha to type
Code:
cd c:\user\yourname\downloads\rab\
Now you can type the commands.

But if you have the rab files in path1, and client in path2... it's better you will put them in the same path ... it's easyer!
Quote Originally Posted by nilly View Post
I use AstroGrep to search for text inside files. Just point it to the folder rabcdasm made and it will find all the files with the text you searched for. Also another handy program is AS3 Sorcerer. It allows you to read the action script 3 code as opposed to the action script assembly code rabcdasm makes. Much easier to read. I find myself going back and forth between AS3 Sorcerer and the .asasm files to help me understand what is going on.

---------- Post added at 09:03 AM ---------- Previous post was at 08:51 AM ----------

If you go to the GameObject class (com.company.assembleegameclient.objects::GameObje ct) there are several small functions that return a boolean value. These functions tell other parts of the game whether an object (including yourself) has a buff or debuff going on. I went through most of them but I missed the one that tell's if you are blind or not. Here is what I found so far:

Code:
v125.5.0 buff/debuff functions

_-00T - Rogue (semitransparent) hiding visual
_-095 - ???
_-0Do - +Defense?
_-0E6 - Hallucination
_-0Gj - Dazed
_-0Mv - Priest healing spell animation
_-2J - ??? int argument
_-41 - Can't kill anything, projectiles don't connect.
_-au - ???
_-cI - Confused
_-DE - Increase attack spd?
_-eG - ???
_-fc - ???
_-gO - Stasis animation
_-hy - Stun
_-Kr - ???
_-mU - ???
_-ob - ???
_-qb - ???
_-S7 - Paralyzed
_-sI - ???
_-w3 - movement spd increase
_-WC - attack spd increase
_-ZZ - ???
implements - armor break?
Just a reminder. Don't think that you can edit _-WC and get perma increased attack speed. You'll get kicked very fast. Most of the buffs and some debuffs will get you kicked if edited to your advantage, or will have no real effect.

To test these functions, I went through them one by one, using yogda, then right clicking on first instruction and clicking insert to insert this code:
Code:
pushtrue
returnvalue
If you want to get rid of said effect, use pushfalse.

---------- Post added at 09:12 AM ---------- Previous post was at 09:03 AM ----------



The first time you tried in that picture looks right. Maybe it's case sensitive. Looks like your client has a R rather and r and may be what is screwing it up?
Thanks for this dude! Ur awesome

Also, thanks for the tip. I maybe will learn as3, so thats usefull program, maybe ill buy lifetime version.
well i have everything but the autoaim working. it just wont reckognise the file in cmd at all. can someone please help me with this?

Cheers
Well i got this. There is something missing in the tut that @sdfds made: after you type this and press enter

Then, type abcexport nameofyourclient.swf

you have type and press enter to this:

rabcdasm yourfilename-1.abc

After doing this you will have the folder with yourfilename now i have to do the rest xD

Also in this part:

Go into the folder where rabcdasm is. Click on your client's folder. Find the Com folder and doubleclick that. Doubleclick assembleegameclient.

You have to do it in this way:

Go into the folder where rabcdasm is. Click on your client's folder. Find the Com folder and doubleclick that. Then doubleclick company. Doubleclick assembleegameclient.
Quote Originally Posted by Jaycheezy View Post
You're no type of help whatsoever. I posted that a while ago (I'm done now) and you don't even want to go through the small efforts of making an autonexus.

Just make one, it only takes a few minutes. You don't need any knowledge whatsoever lol (I didn't know how to do any of this stuff)
Im already made it. Useful thread.
Um sorry, but i cant update it for some reason. Is there anyway someone could just pots the updated client? or send it to my email?

---------- Post added at 08:23 PM ---------- Previous post was at 08:22 PM ----------

btw my email is ronniec475@gmail.com
Posts 226240 of 346 · Page 16 of 24

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