Updating cubeone.....

Posts 301315 of 346 · Page 21 of 24
you have to replace from here:
trait method QName(PackageNamespace(""), "_-u7")
method

to here:
end ; method
end ; trait


Yes, not exactly true! you have to replace from the first line in wich you find _-u7 (that will start with trait) to the first line you find with "end ; trait"
Quote Originally Posted by voltick View Post
i still dont know exactly what to replace for the aimbot! Same issue as pokie! do we replace the entire function or just _-u7 in the bracket? EG ("_-u7") do we replace just this or do we replace the entire line? ty
the function


also did they remove the xml file for all monsters? I remember it was there a while ago but I recall them taking it out. I want to nullify all damage to cubes. One way is to set all cubes' hp really high and you'd never kill it.
Is there a way to display enemy health? every damage he takes show up the current hp..

---------- Post added at 06:44 PM ---------- Previous post was at 06:37 PM ----------

Quote Originally Posted by nilly View Post
Ya I'm learning the language as I go along too. A couple of resources that you might find useful: http ://www.nowrap.de/flasm.html#flashvm and http ://www.adobe.com/content/dam/Adobe/en/devnet/actionscript/articles/avm2overview.pdf .

The nowrap.de link doesn't use rabcdasm syntax exactly. Conceptually it is still good information though. The other link is the manual for Actionscript Virtual Machine 2.
Uh... but the function should be added to autonexus, no? yogda decompile in witch language?? (sorry for beeing a nub!)
Quote Originally Posted by raikoug View Post
Is there a way to display enemy health? every damage he takes show up the current hp..

---------- Post added at 06:44 PM ---------- Previous post was at 06:37 PM ----------



Uh... but the function should be added to autonexus, no? yogda decompile in witch language?? (sorry for beeing a nub!)
yogda shows actual assembly

again does anyone know if the xml file was removed?
omgosh guys thanks alot. you guys rock. To other people trying to get the aimbot to work, you need to replace the ENTIRE function of _-u7 from start, where it says trait.....("_-u7") till it is closed at end ; trait. Now to get the anti paralyse :/ haha
Quote Originally Posted by partizanr56 View Post
My client would like to remove the debuff slowing ... He always annoyed me in kubkliente! Maybe someone knows how to find it and where it is. And it would be possible to remove a debuff that takes all the magic point
This would be bad for your client. I am pretty sure that slow is a debuff that will cause you to dc. So rather than remove slow you will just disconnect when you are slowed.
Is there any way to remove other debuffs...I would like to play around kinda bored xD
Quote Originally Posted by moon00dragon View Post
Quote Originally Posted by SDFDS
find the package: com.company.assembleegameclient.objects::GameObjec t. Click the plus next to it. Find the _-ob function. Click it. On the right at the very top of the code, right click the pushfalse and click Insert Byte Code. Type:
pushfalse
returnvalue

Repeat this for the _-cI and _-S7 functions. Save your client. Your newest client now has antiparalyze/confuse/blind.

lol
I can use this for all the debuffs?
i think so, but you'd have to figure out which is which.

It might also affect the enemies on your screen, meaning enemies that are dazed might fire full shotguns at you if you are dazed.
Quote Originally Posted by moon00dragon View Post
i think so, but you'd have to figure out which is which.

It might also affect the enemies on your screen, meaning enemies that are dazed might fire full shotguns at you if you are dazed.
Rofffl that's not good =o Is there a way to just nullify the effects of each to 0, and still be able to stun, daze, etc on enemies?
probably, but it would be a lot more involved code-wise

to be honest, if you could find the shielded status i would love you XD
Quote Originally Posted by moon00dragon View Post
probably, but it would be a lot more involved code-wise

to be honest, if you could find the shielded status i would love you XD
What's the fastest way to test out if nullified works without enemies being effected with the nullified effect...godlands? dungs? O1?
Posts 301315 of 346 · Page 21 of 24

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