Updating cubeone.....

Posts 286300 of 346 · Page 20 of 24
@059

Doesn't that affect the explosion particles shot by medusas? :P

Well, I think it should be Projectile super? There's a function there removeFromMap that has the variable OwnerID and BulletID. I think it should be on one of those functions? I too, also miss the "No ally particle effect" which greatly boosts the performance when it comes to oryx and group fights.
Quote Originally Posted by onichi22 View Post
@059

Doesn't that affect the explosion particles shot by medusas? :P

Well, I think it should be Projectile super? There's a function there removeFromMap that has the variable OwnerID and BulletID. I think it should be on one of those functions? I too, also miss the "No ally particle effect" which greatly boosts the performance when it comes to oryx and group fights.
Medusa bombs are ThrowParticle. You can disable everything except ParticleEffect, Throw, and Vent.
Quote Originally Posted by pokie View Post
Sorry but I'm stuck, once I did everything for autoaim, I tried assembling it back together but nothing works out for me. I'm probably doing something wrong help plz


When this happens it means that you some how messed up the code in the Player.class.asasm file. Notice how it gives you the line of where rabacasm is having problems ( Player.class.asasm(8204, 2) ). So you need to make sure you replaced the whole function properly. The function starts with this:

Code:
  trait method QName(PackageNamespace(""), "_-u7")
   method
    refid "com.company.assembleegameclient.objects:Player/_-u7"
    param QName(PackageNamespace(""), "Number")
    returns QName(PackageNamespace(""), "void")
    body
and ends with something like this

Code:
     end ; code
    end ; body
   end ; method
  end ; trait
Delete those two ends and everything in between. Then replace with aimbot function of the same name. It'll prob help to delete the .asasm files folders to get back to the original Player.class.asasm file (if you didn't make a backup).

GL!
Quote Originally Posted by nilly View Post
When this happens it means that you some how messed up the code in the Player.class.asasm file. Notice how it gives you the line of where rabacasm is having problems ( Player.class.asasm(8204, 2) ). So you need to make sure you replaced the whole function properly. The function starts with this:

Code:
  trait method QName(PackageNamespace(""), "_-u7")
   method
    refid "com.company.assembleegameclient.objects:Player/_-u7"
    param QName(PackageNamespace(""), "Number")
    returns QName(PackageNamespace(""), "void")
    body
and ends with something like this

Code:
     end ; code
    end ; body
   end ; method
  end ; trait
Delete those two ends and everything in between. Then replace with aimbot function of the same name. It'll prob help to delete the .asasm files folders to get back to the original Player.class.asasm file (if you didn't make a backup).

GL!
Tbh I don't know what I did wrong, I found the _-u7 the first string that you have in your code, i replaced the on in the class.asasm file with yours...saved. then tried to assemble it n i got that...on line 8202 is where "L10:" is on. Did i copied in pasted the code incorrectly?

Before

After
I think i just found where is the No ally particle code

Its in the method Draw() of the Particule Class

Looking in cube client we can see he check the owner of the particule


Code:
getlex map_
getproperty player_
getproperty objectId_
getlocal0 
getproperty ownerId_
ifeq LOC_2:
getlocal0 
getproperty _-oT  //This particluar property must be updated with new name of 5.0 version
iffalse LOC_2:
returnvoid
pokie look at the last 2 lines there,

L10:
setlocal 2

should not be there. Must be an editing mishap. end ; Trait should be followed by a another function like this trait method QName(blah blah blah).
Quote Originally Posted by nilly View Post
pokie look at the last 2 lines there,

L10:
setlocal 2

should not be there. Must be an editing mishap. end ; Trait should be followed by a another function like this trait method QName(blah blah blah).
Now I'm even more lost, what do you mean another function like "trait method QName(bla bla bla)" I copied the source code for auto-aim from page 10 i think, that's all i did, I did not see any more functions after that. :c

Just looked at the guy who posted the made client....n his coding is different/diff places...idk wut i did wrong...
Quote Originally Posted by pokie View Post
Now I'm even more lost, what do you mean another function like "trait method QName(bla bla bla)" I copied the source code for auto-aim from page 10 i think, that's all i did, I did not see any more functions after that. :c

Just looked at the guy who posted the made client....n his coding is different/diff places...idk wut i did wrong...
Delete the folder with all the .asasm files in it and disassemble again. Your Player.class.asasm is messed up. Make sure you delete the whole _-u7 function, like outlined in my last post to you. Then paste in the aimbot code. It's important that your editing is perfect otherwise it won't work.
Got it ! the property is _-Ky !!

NO ALLY PROJECTILES :

Open Projectile.class.asam and replace the Draw method by this code

Code:
  trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Projectile/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-09k")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 11
     localcount 11
     initscopedepth 5
     maxscopedepth 6
     code
      pushfalse
      pushtrue
      swap
      jump                L10

      getlocal            8
      inclocal_i          2
      decrement
      pushtrue
      bitor
      getlocal2
L10:
      setlocal            9

      setlocal            10

      getlocal0
      pushscope
      
  		getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      getproperty         QName(PackageNamespace(""), "objectId_")
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")
      ifeq                L500

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-Ky")
      iffalse             L500

      returnvoid

      
 L500:     

      pushbyte            0
      convert_u
      setlocal            6

      pushbyte            0
      convert_u
      setlocal            7

      getlocal            10
      dup
      iftrue              L26

      pop
      getlocal1
      convert_b
L26:
      iffalse             L38

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Pr")
      iftrue              L38

      getlocal            9
      dup
      iffalse             L36

      pop
      getlocal3
      convert_b
L36:
      iftrue              L38

      returnvoid

L38:
      getlocal0
      getproperty         QName(PackageNamespace(""), "texture_")
      coerce              QName(PackageNamespace("flash.display"), "BitmapData")
      setlocal            4

      getlocal            10
      iffalse             L48

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-sN")
      pushbyte            0
      ifeq                L269

L48:
      jump                L156

L49:
      label
      pushint             16777100
      convert_u
      setlocal            6

      getlocal            9
      iftrue              L65

      pushint             16777215
      convert_u
      getlocal            10
      dup
      iftrue              L63

      pop
      getlocal3
      convert_b
L63:
      iffalse             L132

      setlocal            7

L65:
      jump                L260

L66:
      label
      pushint             16777100
      convert_u
      getlocal            9
      dup
      iffalse             L75

      pop
      getlocal2
      convert_b
L75:
      iftrue              L110

      setlocal            6

      pushint             16777100
      convert_u
      setlocal            7

      getlocal            10
      dup
      iftrue              L86

      pop
      getlocal3
      convert_b
L86:
      iffalse             L97

      jump                L260

L88:
      label
      pushint             16711680
      convert_u
      setlocal            6

      getlocal            10
      iffalse             L150

      pushint             16711680
      convert_u
      setlocal            7

L97:
      jump                L260

L98:
      label
      pushshort           255
      getlocal            10
      iffalse             L165

      convert_u
      getlocal            9
      dup
      iffalse             L109

      pop
      getlocal0
      convert_b
L109:
      iftrue              L142

L110:
      setlocal            6

      pushshort           255
      getlocal            10
      dup
      iftrue              L118

      pop
      getlocal2
      convert_b
L118:
      iffalse             L131

      convert_u
      getlocal            10
      dup
      iftrue              L126

      pop
      getlocal2
      convert_b
L126:
      iffalse             L142

      setlocal            7

      jump                L260

L129:
      label
      pushint             16777215
L131:
      convert_u
L132:
      setlocal            6

      pushint             16777215
      getlocal            9
      dup
      iffalse             L140

      pop
      getlocal3
      convert_b
L140:
      iftrue              L148

      convert_u
L142:
      setlocal            7

      jump                L260

L144:
      label
      pushbyte            0
      getlocal            10
      iffalse             L165

L148:
      convert_u
      setlocal            6

L150:
      pushbyte            0
      convert_u
      setlocal            7

      jump                L260

L154:
      label
      jump                L260

L156:
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-sN")
      getlocal            9
      dup
      iffalse             L164

      pop
      getlocal1
      convert_b
L164:
      iftrue              L283

L165:
      setlocal            8

      pushbyte            1
      getlocal            9
      dup
      iffalse             L173

      pop
      getlocal0
      convert_b
L173:
      iftrue              L241

      getlocal            8
      getlocal            9
      iftrue              L235

      ifstrictne          L180

      pushbyte            0
      jump                L249

L180:
      pushbyte            2
      getlocal            10
      iffalse             L190

      getlocal            8
      getlocal            10
      iffalse             L235

      ifstrictne          L191

      getlocal            9
      iftrue              L215

      pushbyte            1
L190:
      jump                L249

L191:
      pushbyte            3
      getlocal            8
      jump                L200

      declocal_i          3
      swap
      divide
      convert_b
      coerce_a
      setlocal            7

L200:
      getlocal            9
      iftrue              L235

      ifstrictne          L205

      pushbyte            2
      jump                L249

L205:
      pushbyte            4
      getlocal            8
      getlocal            10
      dup
      iftrue              L213

      pop
      getlocal3
      convert_b
L213:
      iffalse             L235

      ifstrictne          L224

L215:
      pushbyte            3
      getlocal            10
      dup
      iftrue              L222

      pop
      getlocal2
      convert_b
L222:
      iffalse             L249

      jump                L249

L224:
      pushbyte            5
      getlocal            10
      dup
      iftrue              L231

      pop
      getlocal0
      convert_b
L231:
      iffalse             L241

      getlocal            8
      getlocal            10
      iffalse             L242

L235:
      ifstrictne          L240

      getlocal            10
      iffalse             L243

      pushbyte            4
      jump                L249

L240:
      pushbyte            6
L241:
      getlocal            8
L242:
      ifstrictne          L245

L243:
      pushbyte            5
      jump                L249

L245:
      jump                L248

      pushbyte            6
      jump                L249

L248:
      pushbyte            6
L249:
      kill                8
      getlocal            9
      dup
      iffalse             L256

      pop
      getlocal0
      convert_b
L256:
      iftrue              L278

      lookupswitch        L154, [L49, L66, L88, L98, L129, L144, L154]

      getlocal            9
      iftrue              L277

L260:
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "TextureRedrawer")
      getlocal            4
      pushbyte            120
      pushtrue
      getlocal            6
      getlocal            7
      callproperty        QName(PackageNamespace(""), "redraw"), 5
      coerce              QName(PackageNamespace("flash.display"), "BitmapData")
      setlocal            4

L269:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "rotation_")
      getlocal            9
      iftrue              L289

      pushbyte            0
      equals
      iffalse             L282

L277:
      pushbyte            0
L278:
      convert_d
      getlocal            9
      iftrue              L289

      jump                L297

L282:
      getlocal3
L283:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "rotation_")
      divide
      getlocal            9
      iftrue              L297

L289:
      convert_d
      getlocal            10
      dup
      iftrue              L296

      pop
      getlocal3
      convert_b
L296:
      iffalse             L298

L297:
      convert_d
L298:
      setlocal            5

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
      getlex              QName(PackageNamespace(""), "x_")
      setproperty         QName(PackageNamespace(""), "x")

      getlocal            10
      dup
      iftrue              L309

      pop
      getlocal0
      convert_b
L309:
      iffalse             L391

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
      getlex              QName(PackageNamespace(""), "y_")
      setproperty         QName(PackageNamespace(""), "y")

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
      getlex              QName(PackageNamespace(""), "z_")
      setproperty         QName(PackageNamespace(""), "z")

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-C0")
      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), "_-03C")
      getlocal0
      getproperty         QName(PackageNamespace(""), "angle_")
      getlocal2
      getproperty         QName(PackageNamespace(""), "angleRad_")
      subtract
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "_-V4")
      add
      getlocal            5
      add
      getlocal2
      getproperty         QName(PackageNamespace(""), "wToS_")
      getlocal2
      getlocal            4
      callpropvoid        QName(PackageNamespace(""), "draw"), 6

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-A1")
      getproperty         QName(PackageNamespace(""), "_-ga")
      iffalse             L407

      getlocal            10
      iffalse             L361

      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-1c"), "_-8C")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      constructprop       QName(PackageNamespace("_-1c"), "_-8C"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

L361:
      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-1c"), "_-8C")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      constructprop       QName(PackageNamespace("_-1c"), "_-8C"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

      jump                L384

      setlocal            7

      coerce_a
      increment_i
      inclocal_i          6
      setlocal            8

      declocal            6
L384:
      getlocal            9
      dup
      iffalse             L390

      pop
      getlocal3
      convert_b
L390:
      iftrue              L407

L391:
      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-1c"), "_-8C")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-M3")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Sq"), 1
      constructprop       QName(PackageNamespace("_-1c"), "_-8C"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

L407:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
Then recompile as usual

You will not see the ally shots BUT you will see their shadows on the ground..

We need to do the same modifications on drawShadow procedure


Replace DrawShadow with this one

Code:
  trait method QName(PackageNamespace(""), "drawShadow") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Projectile/drawShadow"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-09k")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 12
     localcount 9
     initscopedepth 5
     maxscopedepth 6
     code
      pushfalse
      pushtrue
      setlocal            7

      jump                L10

      declocal_i          6
      inclocal            6
      setlocal            4

      inclocal            6
      nextname
      getlocal            4
L10:
      setlocal            8

      getlocal0
      pushscope
      
  		getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      getproperty         QName(PackageNamespace(""), "objectId_")
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")
      ifeq                L500

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-Ky")
      iffalse             L500

      returnvoid    

L500: 
      
      

      getlocal            7
      iffalse             L25

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Pr")
      iftrue              L26

      getlocal            7
      dup
      iftrue              L24

      pop
      getlocal1
      convert_b
L24:
      iffalse             L26

L25:
      returnvoid

L26:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "_-XM")
      pushshort           400
      divide
      getlocal            7
      iffalse             L34

      convert_d
L34:
      setlocal            4

      pushbyte            30
      getlocal            4
      multiply
      getlocal            7
      iffalse             L41

      convert_d
L41:
      setlocal            5

      pushbyte            15
      getlocal            4
      multiply
      getlocal            8
      iftrue              L48

      convert_d
L48:
      setlocal            6

      getlocal0
      getproperty         QName(ProtectedNamespace("_-0J8"), "_-my")
      getproperty         QName(PackageNamespace(""), "matrix")
      getlocal            5
      pushbyte            2
      multiply
      getlocal            6
      pushbyte            2
      multiply
      pushbyte            0
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            5
      jump                L70

      dup
      modulo
      istypelate
      add
      negate_i
      setlocal            7

L70:
      subtract
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            6
      subtract
      callpropvoid        QName(PackageNamespace(""), "createGradientBox"), 5

      getlocal1
      getlocal0
      getproperty         QName(ProtectedNamespace("_-0J8"), "_-my")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal0
      getproperty         QName(ProtectedNamespace("_-0J8"), "_-4V")
      getproperty         QName(PackageNamespace(""), "data")
      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            8
      iftrue              L143

      getlocal0
      getproperty         QName(ProtectedNamespace("_-0J8"), "_-4V")
      getproperty         QName(PackageNamespace(""), "data")
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            5
      subtract
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            6
      subtract
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            5
      add
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            6
      subtract
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            5
      add
      getlex              QName(PackageNamespace(""), "_-9z")
      jump                L124

      getlocal2
      decrement
      nextname
      increment
      kill                4
      inclocal            7
L124:
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            5
      subtract
      getlex              QName(PackageNamespace(""), "_-9z")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J8"), StaticProtectedNs("_-0J8"), StaticProtectedNs("_-0FI")])
      getlocal            6
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(ProtectedNamespace("_-0J8"), "_-4V")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

L143:
      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), "_-cr")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
 end ; instance
Enjoy your FPS GAIN
UMM It didnt work
Sadly the auto nexus didnt work so i didnt even bother to do the auto aim. I did everything you said
Don't follow the directions in the first post, its dated and will not work for current client. Look at my profile, there are links there that have current working information.
thanks alot JustAnoobROTMG. you saved my bad pc from lagging
so is this a tut on how to make a aimbot for rotmg?
My client would like to remove the debuff slowing ... He always annoyed me in kubkliente! Maybe someone knows how to find it and where it is. And it would be possible to remove a debuff that takes all the magic point
i still dont know exactly what to replace for the aimbot! Same issue as pokie! do we replace the entire function or just _-u7 in the bracket? EG ("_-u7") do we replace just this or do we replace the entire line? ty
Posts 286300 of 346 · Page 20 of 24

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?