Very useful resource, I believe)
OutdatedAll codes Here
Was playing around with slowed effect, yea it disconnects you. I'll keep trying xD
Hi
I cant open AssembleeGameClient1 with yogda..
he says : files not found
need help
Ty
I cant open AssembleeGameClient1 with yogda..
he says : files not found
need help
Ty
You can't open assemble files with yogda, you will need to open swf in yogda to make any changed to a code for auto-nexus, debuff effects etc, you will need to use rabcdasm for auto-aim tho.
in wich step? yogda? You have to svae with the disk icon, file->save won't works!
---------- Post added at 01:09 AM ---------- Previous post was at 12:39 AM ----------
full screen resolution
1600x900 values.
Side Bar
text box
---------- Post added at 01:09 AM ---------- Previous post was at 12:39 AM ----------
full screen resolution
1600x900 values.
Side Bar
Code:
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.29
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.29
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint 943
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -86
initproperty QName(PackageNamespace(""), "y")
Code:
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.2
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.2
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint -395
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -50
initproperty QName(PackageNamespace(""), "y")
Please update fullscreen hack in your post. Fixes to minimap teleportation and player avatars are now available.
Is there a limit to the edit of a post? I can't edit anymore that post 

Did you dissemble the swf file and trying to reassemble it back together? or you're just trying to make a new swf file to work with?
the clean client? you take it from www. realmofthemadgod.com, if you use chrome:
f12, click on network tab, and reload. now scroll the list of items, when you find AssembleeGameClient##########.swf
that's the clean client you need. Right click and copy link. Download it the way you prefer
f12, click on network tab, and reload. now scroll the list of items, when you find AssembleeGameClient##########.swf
that's the clean client you need. Right click and copy link. Download it the way you prefer
To get the client version of swf file(client), open up your yogda, click on open "open project" it will look like a folder at top left of the screen. Once a new window appears with "open", put this in file name space: http://www.realmofthemadgod.com/Asse...1346287854.swf, then click open. It will open it, you can save it.(it will be saved as swf file)
what about the connection string to be displayed (as needed for dupe)... can see the code blocks 
thanks for this awesome sum up

thanks for this awesome sum up
You will find it in game.GameSprite super
public function _-ze(_-048:_-0Cv):void
On the top left. Double click it, then on the first line, right click, Modify Byte Code, and change it to returnvoid.

---------- Post added at 07:07 PM ---------- Previous post was at 06:26 PM ----------
When I debuffed the slow effect, i went into sprite world, the lil blue minions that shot slowed at you didn't affect me at all, no slow was involved, got hit by slow=nothing. But when I went to godlands and got hit by slime gods slow or cube god minions slow, you get disconnected, I assume that there might be different type of slow for different monsters as cube, slime, etc? So it's harder for it to be removed, I may have removed 1 slow, and since I got hit by slime gods slow, it may have went back and saw that other slow was debuffed. I may be talking nonsense, just trying to figure out how it works. :c
public function _-ze(_-048:_-0Cv):void
On the top left. Double click it, then on the first line, right click, Modify Byte Code, and change it to returnvoid.

---------- Post added at 07:07 PM ---------- Previous post was at 06:26 PM ----------
When I debuffed the slow effect, i went into sprite world, the lil blue minions that shot slowed at you didn't affect me at all, no slow was involved, got hit by slow=nothing. But when I went to godlands and got hit by slime gods slow or cube god minions slow, you get disconnected, I assume that there might be different type of slow for different monsters as cube, slime, etc? So it's harder for it to be removed, I may have removed 1 slow, and since I got hit by slime gods slow, it may have went back and saw that other slow was debuffed. I may be talking nonsense, just trying to figure out how it works. :c
Ya I ran into that problem on the updating cubeone thread. I wanted to do what we have here to reflect the changes/updates made but I couldn't edit. I think there is a time limit on editing. Must be 1 day judging by how old this thread is.
Any MODs out there able to help us with this issue?
Any MODs out there able to help us with this issue?
This thread is closed for replies.
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