Wallhack [Code]

Posts 19 of 9 · Page 1 of 1
Wallhack [Code]
Here wallhack code!!!!


Code:
#define WeaponMgr     0xB65E94
DWORD WINAPI Base(void)
{
    
    bool wall = true;
while(1)
{
if(GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.fxd"))
{
Sleep(100);
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if(wall)
{
    memcpy((VOID*)0x6D0644, "\x00\x00\x00\x00\x00\x00", 6);
}


}
}
}
DWORD WINAPI MemoryHook(LPVOID)
{
_asm {
   PUSH 0;
   PUSH 0;
   CALL Base;
   PUSH 0;
   PUSH 0;
   PUSH 0;
  }
}


BOOL APIENTRY DllMain( HMODULE hModule,DWORD ul_reason_for_call,LPVOID lpReserved )
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
    MessageBoxA(0, "wallhak","**********", 0);
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)MemoryHook,0,0,0);  
}
return TRUE;
}
old base,,, DETECTED anda Lecher
C+P not giving credit's and i am not shure if this will work bk XCrap will kill it very fast

And to Wallhack code to work you need to activate ingame or go very fast ingame if you lose time in lobby will not work bk when you are at login screen Xcrap already kill it .
Remove that part

Code:
if(GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.fxd"))
{
Sleep(100);
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
And update pointer (if has to be updated), and it should work
1- that's a base not a wallhack code
2- it's leeched and old.
Quote Originally Posted by Lightning View Post
1- that's a base not a wallhack code
2- it's leeched and old.
It got repeated 3000 times, and if you don't load cshell + update pointer is should work
Old Base + Detected
Posts 19 of 9 · Page 1 of 1
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