PostESP Bone

Posts 1–15 of 37 · Page 1 of 3
ESP Bone
Code:
	void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor)
{
	DrawRect( x, y, w, h,		BoxColor );
	DrawBorder( x, y, w, h, 1,	BorderColor );
}

struct Transform
{
	D3DXVECTOR3 Pos;
	unsigned char Space [0x100];
};

Transform HeadPosition, HeadPosition2, FootsPosition;

if(WorldToScreen(HeadPosition.Pos, &CameraPosHead1) && WorldToScreen(FootsPosition.Pos, &CameraPosFoots) /*&& GWorldToScreen(HeadPosition2.Pos, &CameraPos3) && WorldToScreen( FootsPosition2.Pos, &CameraPos4)*/ )
				{
if(ESPBone = 1) {
D3DXVECTOR3 CameraPositionHead, CameraPositionFootL, CameraPositionFootR, CameraNeckPosition, CameraTorsoUPosition, CameraTailPosition, CameraTorsoPosition, CameraArmPosition, CameraKneeLPosition, CameraUpLegLeft, CameraKneeRPosition, CameraUpLegRight, CameraHandLeft, CameraArmDownLeft, CameraArmUpLeft, CameraHandRight, CameraArmDownRight, CameraArmUpRight;
						Transform HeadPosition, NeckPosition, TorsoUPosition, TorsoPosition, TailPosition, FootLPosition, FootRPosition, ArmPosition, KneeLPosition, UpLegLeft, KneeRPosition, UpLegRight, HandLeft, ArmDownLeft, ArmUpLeft, HandRight, ArmDownRight, ArmUpRight;

						UINT Torso;
						UINT Torso2;
						UINT Torso3;
						UINT _Torso;
						UINT _Torso2;
						UINT _Torso3;
						UINT m_Torso;
						UINT m_Torso2;
						UINT m_Torso3;
						UINT mm_Torso;
						UINT mm_Torso2;
						UINT mm_Torso3;
#define FXCharacter CharFX

						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_armu",Torso);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_arml",Torso2);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_hand",Torso3);

						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_armu",_Torso);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_arml",_Torso2);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_hand",_Torso3);

						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_legu",m_Torso);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_legl",m_Torso2);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Right_foot",m_Torso3);

						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_legu",mm_Torso);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_legl",mm_Torso2);
						g_ModelLT->GetBoneNode(FXCharacter->Object,"Left_foot",mm_Torso3);

						g_ModelLT->GetNodeTransform( FXCharacter->Object, 8, &HeadPosition, true );//Head
						g_ModelLT->GetNodeTransform( FXCharacter->Object, 7, &NeckPosition, true );//Neck
						g_ModelLT->GetNodeTransform( FXCharacter->Object, 6, &TorsoUPosition, true );//TorsoUpper
						g_ModelLT->GetNodeTransform( FXCharacter->Object, 5, &TorsoPosition, true );//Torso
						g_ModelLT->GetNodeTransform( FXCharacter->Object, 4, &TailPosition, true );//Tail

						g_ModelLT->GetNodeTransform( FXCharacter->Object, mm_Torso3, &FootLPosition, true);//FootLeft
						g_ModelLT->GetNodeTransform( FXCharacter->Object, mm_Torso2, &KneeLPosition, true);//KneeLeft
						g_ModelLT->GetNodeTransform( FXCharacter->Object, mm_Torso, &UpLegLeft, true);//UpLegLeft

						g_ModelLT->GetNodeTransform( FXCharacter->Object, m_Torso3, &FootRPosition, true );//FootRight
						g_ModelLT->GetNodeTransform( FXCharacter->Object, m_Torso2, &KneeRPosition, true);//KneeRight
						g_ModelLT->GetNodeTransform( FXCharacter->Object, m_Torso, &UpLegRight, true);//UpLegRight

						g_ModelLT->GetNodeTransform( FXCharacter->Object, Torso3, &HandLeft, true);//HandLeft
						g_ModelLT->GetNodeTransform( FXCharacter->Object, Torso2, &ArmDownLeft, true);//ArmDownLeft
						g_ModelLT->GetNodeTransform( FXCharacter->Object, Torso, &ArmUpLeft, true);//ArmUpLeft
						
						g_ModelLT->GetNodeTransform( FXCharacter->Object, _Torso3, &HandRight, true);//HandRight
						g_ModelLT->GetNodeTransform( FXCharacter->Object, _Torso2, &ArmDownRight, true);//ArmDownRight
						g_ModelLT->GetNodeTransform( FXCharacter->Object, _Torso, &ArmUpRight, true);//ArmUpRight

						if(WorldToScreen(TorsoUPosition.Pos, &CameraTorsoUPosition))
							DrawBox(CameraTorsoUPosition.x, CameraTorsoUPosition.y, 1, 1, Grey, Green);
						if(WorldToScreen(TorsoPosition.Pos, &CameraTorsoPosition))
							DrawBox(CameraTorsoPosition.x, CameraTorsoPosition.y, 1, 1, Grey, Green);
						if(WorldToScreen(TailPosition.Pos, &CameraTailPosition))
							DrawBox(CameraTailPosition.x, CameraTailPosition.y, 1, 1, Grey, Green);
						if(WorldToScreen(FootLPosition.Pos, &CameraPositionFootL))
							DrawBox(CameraPositionFootL.x, CameraPositionFootL.y, 1, 1, Grey, Green);
						if(WorldToScreen(FootRPosition.Pos, &CameraPositionFootR))
							DrawBox(CameraPositionFootR.x, CameraPositionFootR.y, 1, 1, Grey, Green);
						if( WorldToScreen(KneeLPosition.Pos, &CameraKneeLPosition))
							DrawBox(CameraKneeLPosition.x, CameraKneeLPosition.y, 1, 1, Grey, Green);
						if(WorldToScreen(KneeRPosition.Pos, &CameraKneeRPosition))
							DrawBox(CameraKneeRPosition.x, CameraKneeRPosition.y, 1, 1, Grey, Green);
						if(WorldToScreen(UpLegLeft.Pos, &CameraUpLegLeft))
							DrawBox(CameraUpLegLeft.x, CameraUpLegLeft.y, 1, 1, Grey, Green);
						if(WorldToScreen(UpLegRight.Pos, &CameraUpLegRight))
							DrawBox(CameraUpLegRight.x, CameraUpLegRight.y, 1, 1, Grey, Green);
						if(WorldToScreen(ArmUpLeft.Pos, &CameraArmUpLeft))
							DrawBox(CameraArmUpLeft.x, CameraArmUpLeft.y, 1, 1, Grey, Green);
						if(WorldToScreen(ArmUpRight.Pos, &CameraArmUpRight))
							DrawBox(CameraArmUpRight.x, CameraArmUpRight.y, 1, 1, Grey, Green);
						if(WorldToScreen(ArmDownLeft.Pos, &CameraArmDownLeft))
							DrawBox(CameraArmDownLeft.x, CameraArmDownLeft.y, 1, 1, Grey, Green);
						if(WorldToScreen(ArmDownRight.Pos, &CameraArmDownRight))
							DrawBox(CameraArmDownRight.x, CameraArmDownRight.y, 1, 1, Grey, Green);
						if (WorldToScreen(HandLeft.Pos, &CameraHandLeft))
							DrawBox(CameraHandLeft.x, CameraHandLeft.y, 1, 1, Grey, Green);
						if(WorldToScreen(HandRight.Pos, &CameraHandRight))
							DrawBox(CameraHandRight.x, CameraHandRight.y, 1, 1, Grey, Green);

						DrawLine(CameraPositionHead.x,CameraPositionHead.y,CameraNeckPosition.x,CameraNeckPosition.y, Radar3DColours);
						DrawLine(CameraNeckPosition.x,CameraNeckPosition.y,CameraTorsoUPosition.x,CameraTorsoUPosition.y,Radar3DColours);
						DrawLine(CameraTorsoUPosition.x,CameraTorsoUPosition.y,CameraTorsoPosition.x,CameraTorsoPosition.y,Radar3DColours);
						DrawLine(CameraTorsoPosition.x,CameraTorsoPosition.y,CameraTailPosition.x,CameraTailPosition.y,Radar3DColours);

						DrawLine(CameraTailPosition.x,CameraTailPosition.y,CameraUpLegLeft.x,CameraUpLegLeft.y,Radar3DColours);
						DrawLine(CameraUpLegLeft.x,CameraUpLegLeft.y,CameraKneeLPosition.x,CameraKneeLPosition.y,Radar3DColours);
						DrawLine(CameraKneeLPosition.x,CameraKneeLPosition.y,CameraPositionFootL.x,CameraPositionFootL.y,Radar3DColours);

						DrawLine(CameraTailPosition.x,CameraTailPosition.y,CameraUpLegRight.x,CameraUpLegRight.y,Radar3DColours);
						DrawLine(CameraUpLegRight.x,CameraUpLegRight.y,CameraKneeRPosition.x,CameraKneeRPosition.y,Radar3DColours);
						DrawLine(CameraKneeRPosition.x,CameraKneeRPosition.y,CameraPositionFootR.x,CameraPositionFootR.y,Radar3DColours);

						DrawLine(CameraNeckPosition.x,CameraNeckPosition.y,CameraArmUpLeft.x,CameraArmUpLeft.y,Radar3DColours);
						DrawLine(CameraArmUpLeft.x,CameraArmUpLeft.y,CameraArmDownLeft.x,CameraArmDownLeft.y,Radar3DColours);
						DrawLine(CameraArmDownLeft.x,CameraArmDownLeft.y,CameraHandLeft.x,CameraHandLeft.y,Radar3DColours);

						DrawLine(CameraNeckPosition.x,CameraNeckPosition.y,CameraArmUpRight.x,CameraArmUpRight.y,Radar3DColours);
						DrawLine(CameraArmUpRight.x,CameraArmUpRight.y,CameraArmDownRight.x,CameraArmDownRight.y,Radar3DColours);
						DrawLine(CameraArmDownRight.x,CameraArmDownRight.y,CameraHandRight.x,CameraHandRight.y,Radar3DColours);
						
					}

Creditos :
donoob
Valeu cara
Agora vão ficar dando C&P na base e postando as funções por funções
So retirei porque tem gente que não consegue retirar

---
@TokolocoSK de quem e essa foto que geral ta usando ?
Quote Originally Posted by experthack View Post
So retirei porque tem gente que não consegue retirar

---
@TokolocoSK de quem e essa foto que geral ta usando ?
e o deic
Quote Originally Posted by TokolocoSK View Post


e o deic
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKKKKKKKKKKKKKKKKKKk eita poha como ele e feio kkkkk e ainda gordo
Isto é simplesmente todos provenientes de donoob base (disav0w_).

Mas pelo menos você deu créditos. Boa parte, mas por que não liberar a base em vez disso?
Quote Originally Posted by experthack View Post


Tem gente que não ia saber retirar essa função da base
Então não vale a pena o tempo para gastar, porque eles são leeching mais provável.

Mas eu acho que sim, ainda é acessível.
Quote Originally Posted by experthack View Post


Parece que o Google Tradutor ta melhorando
Aparentemente ele está melhorando
Quote Originally Posted by ~Sniper View Post
nem todos que não sabem algo são "leecher"
Eu não estava chamando experthack um leecher.

Mas a Seção BR é principalmente de leehers. Isso vem de Contribuintes reais nesta seção, e não apenas de mim.

Mas sim, não é todo mundo.
Minhas Esp Bones sao diferentes '---------------------
Quote Originally Posted by ~Sniper View Post
Ninguem disse que o expert é leecher , to dizendo que se uma pessoa que não é tão informada sobre programação
Bases , sources e etc , não souber tirar isso de uma base não é leecher u.

MAAAAAAAAAAAAAAAIS A AREA DE BRS MEU DEUS EXPLODE DISSO !
Eu sei que não leeching. Mas a pessoa deve sempre dar créditos.

Eu só disse que ele deve carregar a base original aqui também para os outros de usar e ver outras coisas com ele.

Traduz Google não faz um trabalho muito bom por sinal. Para mim.
Quote Originally Posted by Flengo View Post


Eu sei que não leeching. Mas a pessoa deve sempre dar créditos.

Eu só disse que ele deve carregar a base original aqui também para os outros de usar e ver outras coisas com ele.

Traduz Google não faz um trabalho muito bom por sinal. Para mim.
Traduz Google Belo portugues
Quote Originally Posted by Flengo View Post


Eu sei que não leeching. Mas a pessoa deve sempre dar créditos.

Eu só disse que ele deve carregar a base original aqui também para os outros de usar e ver outras coisas com ele.

Traduz Google não faz um trabalho muito bom por sinal. Para mim.
Tambem acho que alem dessa função ele deveria carregar a base mais ai depende dele

kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk' tbn acho que faz u.
Posts 1–15 of 37 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?