DayzNavigator v3.4 [By sd333221]
All credits go to sd333221!
People need to stop uploading this and just let me handle the release of it >.>
Features
License
Instructions
Instructions for Lingor Island
Note
Troubleshoot
Changelog
If you have any errors, try using this.
Virus Scan #1
Virus Scan #2
People need to stop uploading this and just let me handle the release of it >.>
Features
- Based on the great dayzdb map
- Javascript-based, runs in browser
- Easily adaptable to new Arma versions
- Zoom function
- Displays Players
- Displays Vehicles
- Displays Tents
- Displays Corpses
- Auto-center function
License
- You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.
Instructions
- Extract somewhere
- Launch firefox (or a different 32bit-process named 'foo.exe')
- Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
- In your system browser a log window should open
- Launch DayZ
Instructions for Lingor Island
- Extract the files from the .rar
- Delete ssl3.dll
- Rename ssl3.dll.backup to ssl3.dll
- Follow the instruction from the previous set
Note
- The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.
Troubleshoot
- In case of missing dll's/crashes you need the Visual Studio 2010 CRT!
- Did you start it as the administrator? Is the version outdated?
Changelog
- v1.0
- v2.0
- Autorefresh is enabled by default to make the hack more intuitive.
- This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
- No more console window - Log gets displayed as a html-page too.
- Added direction indicator for local player.
- Local player will now also be displayed when inside a vehicle.
- v2.1
- Fixed downed-choppers not showing up
- v2.2
- Updated offsets for Arma 96584
- Reduced default refresh delay to 1 second
- Loader now asks for admin permissions via manifest.
- v2.3
- Added lingor support
- Updated for Arma beta 96751
- v2.4
- Updated Offsets for 96836
- Reworked the loader, if you encounter an error run safemode.bat
- Added more cars
- Some minor fixes requested by community
- v2.5
- Offsets will now be calculated automatically at program start via pattern scan
- 2.6
- Fixed vehicles not displaying
- Toggle buttons should work
- Fixed autocenter
- Fixed logic error
- v2.7
- Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code.
- Added Skoda vehicle.
- Added buttons to dynamically change the refresh delay of the map from 1-20 seconds
- v2.8
- Fixed that enemys were misplaced because of the rotation code.
- Fixed a bug that could occur when enemys looked north (reported by tSpartak)
- v3.0
- Undetected again
- Fixed anti-pattern scan issue
- Increased entropy of module relocator
- v3.1
- Fixed for arma 97239 and newer
- v3.2
- The main-thread is called via a gate to make it impossible to get the eip of the main module
- v3.3
- Fixed the problem with an 'invalid API-key'
- Added a button to draw markers outside of the map (following a suggestion by tSpartak) - This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only
- v3.4
- Fixed a couple of major leaks detected by unkn
If you have any errors, try using this.
Virus Scan #1
Virus Scan #2


