I would if i could. I have no clue where to find these codes in the swf. What am i supposed to use to find it?
OutdatedNew hack code for 1.0
@DragonLord i am fairly new to the sites and would love to start trying to make standalones any suggestion or help would be great
I dont understand can i even make a standalone on a mac
Unfortunately not, i have spent alot of time searching, and the only thing close to any of this is Flasm, only problem here is that it only works on AS2 not AS3, so unless you have a spare Windows PC or use a virtual machine with Windows installed, and or partition your hard drive.....
Im sure there must be a way, I just haven't found one yet sorry :/
Im sure there must be a way, I just haven't found one yet sorry :/
Here is Enemy/Player Display hp. The format is a little different because I made this for the program I'm working on. You guys should be able to figure out what goes where.
hpDisplay.xml
hpDisplay_1.txt
hpDisplay_2.txt
hpDisplay_3.txt
hpDisplay_4.txt
hpDisplay_5.txt
The .xml file (code for hpDisplay.xml here) says where to place everything. file2mod is the file to modify and line is a line number reference of where to place the code in file2mod (in an unmodified state). The .txt file reference is where to find the code to insert. Place code in the .txt below the instruction found on reference line number.
hpDisplay.xml
Code:
<?xml version="1.0" encoding="UTF-8"?> <rotmg version="1.0"> <mod id="Enemy/Player Display HP"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5283"> hpDisplay_1.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5290"> hpDisplay_2.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5299"> hpDisplay_3.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5311"> hpDisplay_4.txt </code> <code file2mod="com/company/assembleegameclient/net/_-03v.class.asasm" line="8131"> hpDisplay_5.txt </code> </mod> </rotmg>
Code:
getlocal0
getlex QName(PackageNamespace(""), "_-d7")
getlocal2
subtract
dup
setlocal 13
convert_d
getlex QName(PackageNamespace(""), "_-Kj")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
setlocal 14
Code:
pop getlocal 13
Code:
pop getlocal 14
Code:
trait method QName(PackageNamespace(""), "g2r_color")
method
refid "com.company.assembleegameclient.objects:GameObject/g2r_color"
param QName(PackageNamespace(""), "Number")
returns QName(PackageNamespace(""), "int")
body
maxstack 7
localcount 2
initscopedepth 1
maxscopedepth 1
code
getlocal1
pushdouble .5
ifgt OVER_50
pushint 16776960 ; yellow
pushint 1280
findpropstrict QName(PackageNamespace(""), "int")
pushbyte 50
getlocal1
pushbyte 100
multiply
subtract
callproperty QName(PackageNamespace(""), "int"), 1
multiply
subtract
returnvalue
OVER_50:
pushint 65280 ; green
pushint 327680
findpropstrict QName(PackageNamespace(""), "int")
pushbyte 100
getlocal1
pushbyte 100
multiply
subtract
callproperty QName(PackageNamespace(""), "int"), 1
multiply
add
returnvalue
end ; code
end ; body
end ; method
end ; trait
Code:
getlocal1
getproperty QName(PackageNamespace(""), "color_")
pushint 65280
ifne NOT_HP
getlocal1
getproperty QName(PackageNamespace(""), "text_")
pushbyte 0
pushbyte 1
callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "slice"), 2
pushstring "+"
ifne NOT_HP
findpropstrict QName(PackageNamespace(""), "int")
getlocal1
getproperty QName(PackageNamespace(""), "text_")
callproperty QName(PackageNamespace(""), "int"), 1
getlocal2
getproperty QName(PackageNamespace(""), "_-d7")
add
dup
getlocal1
swap
pushstring " ["
add
getlocal1
getproperty QName(PackageNamespace(""), "text_")
add
pushstring "]"
add
setproperty QName(PackageNamespace(""), "text_")
getlocal2
swap
getlocal2
getproperty QName(PackageNamespace(""), "_-Kj")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
getlocal1
swap
setproperty QName(PackageNamespace(""), "color_")
NOT_HP:
how did you get xp fame and stats?, all i see is there hp and mp stats
i use these codes and http://www.mpgh.net/forum/599-realm-...-messages.html
http://www.mpgh.net/forum/599-realm-...odes-here.html
topics to make my own client, all your info is there, download yogda and rabcdasm
and i just use the outdated codes thread for rabcdasm console commands
opening swf
swfdecompress client.swf
abcexport client.swf
rabcdasm client-1.abc
and closing swf
back to terminal
rabcasm client-1\client-1.main.asasm
abcreplace client.swf 1 client-1\client-1.main.abc
and both those programs use to tear apart your swf can be found http://www.mpgh.net/forum/599-realm-...ful-tools.html
http://www.mpgh.net/forum/599-realm-...odes-here.html
topics to make my own client, all your info is there, download yogda and rabcdasm
and i just use the outdated codes thread for rabcdasm console commands
opening swf
swfdecompress client.swf
abcexport client.swf
rabcdasm client-1.abc
and closing swf
back to terminal
rabcasm client-1\client-1.main.asasm
abcreplace client.swf 1 client-1\client-1.main.abc
and both those programs use to tear apart your swf can be found http://www.mpgh.net/forum/599-realm-...ful-tools.html
@nilly, the Program's Coming Out Nice... Using Java??
To those who are wondering what it is, It's a Hack Applicator..
Steps:
1.Decompiles swf
2.Gets the hack from the text files and location from xml
3.Applies Hack
4.Recompiles the swf
-------------------------------------------------------------
Maybe Use a different extension with zip archiving to store the hacks, like Microsoft did with .themepack files?
-------------------------------------------------------------
To those who are wondering what it is, It's a Hack Applicator..
Steps:
1.Decompiles swf
2.Gets the hack from the text files and location from xml
3.Applies Hack
4.Recompiles the swf
-------------------------------------------------------------
Maybe Use a different extension with zip archiving to store the hacks, like Microsoft did with .themepack files?
-------------------------------------------------------------
Ya, it works pretty well. Basically this thing addresses the need to be able to easily tailor a client to one's liking by allowing her to easily add and remove hacks (including new hacks) as she sees fit. I got all the internal processes working. Going to work on the gui after I finished updating some hacks.
Oh, it does support looking in .zip files for .xml and associated files. It is pretty flexible allowing one to organize their hacks in a wide variety of ways.
Oh, and ya I'm using java for this. I'm thinking about coding the gui in actionscript while keeping all the internal processes java. I'm not sure how that will work out but I figured it would be a good learning experience.
Oh, it does support looking in .zip files for .xml and associated files. It is pretty flexible allowing one to organize their hacks in a wide variety of ways.

Oh, and ya I'm using java for this. I'm thinking about coding the gui in actionscript while keeping all the internal processes java. I'm not sure how that will work out but I figured it would be a good learning experience.
@nilly consider autoupdating method names by making the program to search the files for constants that the hack-maker specifies should be in the class, whatever the method name...
Ya I thought about that. Some rudimentary pattern searching could be implemented although I'm not sure how effective it can be. In any case that is a problem I'll save for another day.
If I go in that direction, I would like to tackle spam before working on name updating.
I plan on releasing the source when I release to program so adding any needed features doesn't have to depend on me.
If I go in that direction, I would like to tackle spam before working on name updating.I plan on releasing the source when I release to program so adding any needed features doesn't have to depend on me.
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