OutdatedNew hack code for 1.0

Posts 46–60 of 63 · Page 4 of 5
So i have been tying to do FullscreenV2
Ok, so very new to all of this (so green it hurts)

But, i decompiled the swf as per the instructions, and recompiled for testing with success. Then i decompiled and modified as per Nilly's post and i received this message when i tried to recompile:

object.Exception@assembler.d(1239): test-1\com/company,assemblegameclient/game
GameSprite.class.asasm(???):
(included from test-1\com/company/assembleegameclient/game/GameSprite.script.asasm(47,36)
(included from test-1\test-1.main.asasm(238,73))
----------------
443314
44319F
4020DA
12A1B7
429DD3
45150D
----------------
onject.Exception@assembler.d(700): unknown class trait field pop
----------------
443314
44319F
----------------



Any clue to what this means or what i did wrong?

Thanks in advance
Did you make sure to add a new line at the end of GameSprite.class.asasm? When pasting in code it gets rid of that extra line. If it isn't in the file than rabcdasm will not compile it.
I am going to start over, i am now getting an error in the _-Zo\_-0PB.class.asasm

Quick question (just so i am clear), you state: "Just insert the code listed in the .txt files just below the line number indicated in the .xml file." Does that mean, for example, for the first item in the xml, i would be replacing starting at line 236?

Thanks again.
Quote Originally Posted by juliuse View Post
I am going to start over, i am now getting an error in the _-Zo\_-0PB.class.asasm

Quick question (just so i am clear), you state: "Just insert the code listed in the .txt files just below the line number indicated in the .xml file." Does that mean, for example, for the first item in the xml, i would be replacing starting at line 236?

Thanks again.
Not replace, add. Like this:

line 235
line 236
[Place code in between here]
line 237
line 238
i have many times just typed the wrong thing into my cmd too
@JustAnoobROTMG Something has changed, and your tutorial on adding codes now doesn't work unless you know where to put them exactly, for anyone putting in the codes now, you won't find _-yB, _-00u, for prod client(you could still do it if you try out some above returnvalue in the code), aimbot(won't find the _-00u so some people won't be able to put in aimbot, no ally for some reason doesn't work, auto-nexus i think still should work, not sure.
Quote Originally Posted by pokie View Post
@JustAnoobROTMG Something has changed, and your tutorial on adding codes now doesn't work unless you know where to put them exactly, for anyone putting in the codes now, you won't find _-yB, _-00u, for prod client(you could still do it if you try out some above returnvalue in the code), aimbot(won't find the _-00u so some people won't be able to put in aimbot, no ally for some reason doesn't work, auto-nexus i think still should work, not sure.
Interesting. They updated the client and that's why the codes broke.

Edit: A future trend? Reobfuscating the client and releasing it with the same version number?
Quote Originally Posted by nilly View Post
Interesting. They updated the client and that's why the codes broke.

Edit: A future trend? Reobfuscating the client and releasing it with the same version number?
Well I tried making it prod, it works without a problem even tho it take 1-2mins to find it. The previously released clients that were released before they changed these codes, still work, so no need to redo the whole client or anything, only for people who would like to make one now wouldn't know how to.
Wonder if they secretly hotfixed something?
@nilly well codes can't be changed by themselves, so they did something All you have to do is find the "_-09" <--these again and go again from there.
Well it could be one of two things. Either they changed something ingame or reobfuscated the code without making any game changes. That's why I was curious if they secretly patched something. Most likely they did. If they just reobfuscated, this would be a change targeted exclusively at combating hacked clients.

Edit: Then again, it would be a lousy way to combat hacked clients. So this must of been a secret hotfix.
Quote Originally Posted by nilly View Post
Well it could be one of two things. Either they changed something ingame or reobfuscated the code without making any game changes. That's why I was curious if they secretly patched something. Most likely they did. If they just reobfuscated, this would be a change targeted exclusively at combating hacked clients.

Edit: Then again, it would be a lousy way to combat hacked clients. So this must of been a secret hotfix.
Yeah, they did mention they want to remove all hacked clients, etc. lolz :P
Quote Originally Posted by nilly View Post
Well it could be one of two things. Either they changed something ingame or reobfuscated the code without making any game changes. That's why I was curious if they secretly patched something. Most likely they did. If they just reobfuscated, this would be a change targeted exclusively at combating hacked clients.

Edit: Then again, it would be a lousy way to combat hacked clients. So this must of been a secret hotfix.
Or they changed something secret WHICH does NOT block hacked clients but allow them to expose users using hacked clients (changing a unknow param. New value = legit client / Different value = hacked client)

Humm, Maybe i am too paranoid ..
Anyway, it stinks

Edit : NVM : people CAN play with the SWF downloaded from their website on their computer which will NOT be auto-updated... I said something stupid
I made a mistake implementing numerical displays on fame/hp/mp bars. I hate it, it's terrible. Could you please tell me how to get rid of this please? I've tried changing the "pushbyte 1" with "pushbyte 0" but if I do that when ever I hover my cursor over any of the bars it doesn't display anything. Please help
Simply delete pop, pushbyte 1?
Posts 46–60 of 63 · Page 4 of 5
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