Some Patterns

Posts 1630 of 31 · Page 2 of 3
thx to sharing this
... if u make a logger u need to sub the CShell ...
this my log but wallhack and damagezone is incorrect
Code:
Engine Entry Point 		0x400000
Engine .code Size 		0x25C000
Engine .code Offset 		0x1000

CShell Entry Point 		0x45B0000
CShell .code Size 		0x3B3000
CShell .code Offset 		0x1000

#define DIPEngine1 		0x004B8832
#define DIPEngine2 		0x004B703D
#define EndSceneEngine 		0x0045627F
#define PresentEngine 		0x004C7CEF

#define WallHack 		0x6A47D
#define WeaponPtr 		0xD4CE6C
#define BPlayerInfoPtr 		0xCE5D38
#define FallDamagePtr 		0xD4CE4C
#define DamageZonePtr 		0x244C8D04

#define MovementDuckWalkRate 	0xC
#define C4DefuseTime 		0x80
#define MaxCanDefuseDistance 	0x84
#define CharacterHiddenAlpha 	0x88
#define CharacterHiddenWalkAlpha 	0x8C
#define CharacterHiddenRunAlpha 	0x90
#define ShotReactYaw 		0x34D8
#define ShotReactYaw 		0x342A
#define DetailPerturbShot 			0xEA4
#define DetailReactPitchShot 			0x100C
#define DetailReactYawShot 			0x1174
#define PerturbMin 			0x4E8
#define PerturbMax 			0x650
#define LowerAnimRate 			0x39B0
#define CrossHairRatioPerRealSize 			0x3B2C
#define KnifeNormalRange 	0xA04
#define KnifeNormalRange2 	0xA44
#define KnifeBigshotRange 	0xA28
#define KnifeBigshotRange2 	0xA68
#define KnifeNormalAnimRate 	0xA18
#define KnifeNormalAnimRate2 	0xA60
#define KnifeBigshotAniRate 	0xA80
#define KnifeBigshotAniRate2 	0xAC4
#define KnifeNormalAngle 	0xA10
#define KnifeNormalAngle2 	0xA54
#define KnifeBigshotAngle 	0xA34
#define KnifeBigshotAngle2 	0xA78
#define Range 			0x7B8
#define AmmoDamage 		0x7C8
#define Knockback 		0x3C74
#define ReloadAnimRatio 		0xBE4
#define MoveSpeedPenalty 		0xABC
#define ZoomInMoveSpeedPenalty 		0x38EC
#define MovePenaltyForDelayFire 		0x38F0
Quote Originally Posted by UTAN View Post
@luizimloko
how about the damagezone
What sig pattern and offset
and also WallHack
Register: EAX.

Code:
004598BD   . B8 78496D00    MOV EAX,crossfir.006D4978
Code:
// Variables:
DWORD pwWallHack, dwWallHack;

pwWallHack = FindPattern((DWORD)GetModuleHandleA("crossfire.exe"), 0x2D7000, (PBYTE)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x06\x8B\x50\x18\x8D\x4C\x24\x58", "x????x????xxxxxxxxx");

if(pwWallHack != NULL)
{
	dwWallHack = (DWORD)*(DWORD *)(pwWallHack + 0x01);
	dwWallHack + 0xA4;
}
Thanks , it's really useful and helped me for simple logger i made .
thanks again
@luizimloko
thanks

my Mgr logger is work except damagezone


this is right?
result log "#define DamageZonePtr 0x3F8630"
i dont know the correct Addies.
because i do not know how to unpack the cshell.dll and crossfire.exe
Code:
unsigned long DamageZoneMgr = FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (PBYTE)"\x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24\x34", "x????xxxxxxxxx");

if(DamageZoneMgr)
{
DamageZoneMgr = *(PDWORD)(DamageZoneMgr+0x01);
log("#define DamageZonePtr \t\t0x%X\n",DamageZoneMgr-dwCShellEntryPoint);
}
i use this wallhack logger
Code:
unsigned long WallHack = FindPattern(dwEngineEntryPoint, dwEngineCodeSize, (PBYTE)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x06\x8B\x50\x18", "x????x????xxxxx");

if(WallHack)
{
WallHack = *(PDWORD)(WallHack+0x01);
log("#define WallHack \t\t0x%X",WallHack+0xA4);
}


Fucking bad google translator
Quote Originally Posted by UTAN View Post
@luizimloko
thanks

my Mgr logger is work except damagezone


this is right?
result log "#define DamageZonePtr 0x3F8630"
i dont know the correct Addies.
because i do not know how to unpack the cshell.dll and crossfire.exe
Code:
unsigned long DamageZoneMgr = FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (PBYTE)"\x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24\x34", "x????xxxxxxxxx");

if(DamageZoneMgr)
{
DamageZoneMgr = *(PDWORD)(DamageZoneMgr+0x01);
log("#define DamageZonePtr \t\t0x%X\n",DamageZoneMgr-dwCShellEntryPoint);
}
i use this wallhack logger
Code:
unsigned long WallHack = FindPattern(dwEngineEntryPoint, dwEngineCodeSize, (PBYTE)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x06\x8B\x50\x18", "x????x????xxxxx");

if(WallHack)
{
WallHack = *(PDWORD)(WallHack+0x01);
log("#define WallHack \t\t0x%X",WallHack+0xA4);
}


Fucking bad google translator
Try To Cut The 34!

Code:
x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24
Quote Originally Posted by Jhem View Post
Try To Cut The 34!

Code:
x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24
already solved 2 weeks ago
Quote Originally Posted by luizimloko View Post

i am not a leecher


how to find the CShell pops up???

can you share me the plug in?
Quote Originally Posted by Glenox View Post
can you share me the plug in
search to google "SigMaker version 4.0"
Quote Originally Posted by UTAN View Post
search to google "SigMaker version 4.0"
link maybe
I cant seem to find the plugin , mind someone passing it here?
ThreadStarter make me Crashed.
Posts 1630 of 31 · Page 2 of 3
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