LightbulbOutdated*WIP* Borderlands 2 Save Editor Revision 147/146 + ID List

Posts 136–150 of 367 · Page 10 of 25
Quote Originally Posted by blizlolk View Post
hi there great upload love it but how do you change value in backpack ? too 100
You go to RAW DATA Tab :3
So ive been trying to convert my pc save to an xboxx save but horizon is saying its still a pc save not xbox is there a certain way of doing this or is the save editor simply not ready for this yet

Thanks in advance
Quote Originally Posted by smillybob View Post
So ive been trying to convert my pc save to an xboxx save but horizon is saying its still a pc save not xbox is there a certain way of doing this or is the save editor simply not ready for this yet

Thanks in advance
PC to Xbox
Open Save0001.sav in the editor
Change Endian to Big (360)
Save as SaveGame.sav
Inject into a 360 save file using horizon
Rehash and Resign.
This is amazing. I hope somebody makes a website where you can post weapons like borderlands 1 has.
ive downloaded the file three times and it wont open. keeps saying its damaged, help
Grr the new BL2 version 1.2.0 is doesnt allow me to edit my skill points and a few items in the raw tab. They just rest to default values.
Quote Originally Posted by strikeforceagent View Post
Grr the new BL2 version 1.2.0 is doesnt allow me to edit my skill points and a few items in the raw tab. They just rest to default values.
Unfortunately, most of our toon's settings are reset to default when the game is reloaded. I hope gibbed's editor can find a solution to this and it isn't some built-in, anti-cheat mechanism, outside of the save files now.

I really would like to see the ability to modify my inventory space again. Skill points would be tight, too. Just to hell with this latest patch! :-)

Thanks Gibbed and the rest of the community for all your hard work. It hasn't gone unnoticed. I lurk the boards and use your tools - BL2 wouldn't be fun w/o your Save Game Editor and ID Table.
a woderful thank for this update with the complete names of items, is 100% more clear, you are god ! and long life to this tool, with the futur DLC, wooooooowwww
Got an error message trying to open a save that worked fine pre current patch. Pretty sure it's just a corrupted save so I'm not to worries about it, but wanted to post the error code just in case
1. It can be saved and made to work by changing a setting i'm unaware of, or
2. This can aid in the development of this amazing tool.

 
Error message
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):

ProtoBuf.ProtoException: Unexpected boolean value

at ProtoBuf.ProtoReader.ReadBoolean()

at proto_18(Object , ProtoReader )

at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.S erializers.IProtoSerializer.Read(Object value, ProtoReader source)

at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

at ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)

at proto_2(Object , ProtoReader )

at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.S erializers.IProtoSerializer.Read(Object value, ProtoReader source)

at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReade r reader, Type type, Object value, Boolean noAutoCreate)

at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)

at ProtoBuf.Serializer.Deserialize[T](Stream source)

at Gibbed.Borderlands2.FileFormats.SaveFile.Deseriali ze(Stream input, DeserializeSettings settings)

at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__D isplayClass1c.<ReadSave>b__16()

at Caliburn.Micro.Contrib.Results.DelegateResult.Exec ute(ActionExecutionContext context)
---------------------------
OK

---------------------------

Thanks to anybody who reads this.
Same
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):

ProtoBuf.ProtoException: Unexpected boolean value

at ProtoBuf.ProtoReader.ReadBoolean()

at proto_18(Object , ProtoReader )

at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.S erializers.IProtoSerializer.Read(Object value, ProtoReader source)

at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

at ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)

at proto_2(Object , ProtoReader )

at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.S erializers.IProtoSerializer.Read(Object value, ProtoReader source)

at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReade r reader, Type type, Object value, Boolean noAutoCreate)

at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)

at ProtoBuf.Serializer.Deserialize[T](Stream source)

at Gibbed.Borderlands2.FileFormats.SaveFile.Deseriali ze(Stream input, DeserializeSettings settings)

at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__D isplayClass1c.<ReadSave>b__16()

at Caliburn.Micro.Contrib.Results.DelegateResult.Exec ute(ActionExecutionContext context)
---------------------------
OK
---------------------------
i got the same eror on 1 save file all other works fine and in game save file is ok
only cant open it with editor
Getting the same error, but I'm pretty sure its not a corrupted save, because the save loads and works just fine in game. GBX must have changed something in saves. Waiting for Gibbed adjustments.
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