if (GetAsyncKeyState (VK_INSERT))
if(CShell + WeaponMgr)
{
for(int i=0; i<700; i++)
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 10;
}
int Reload;
if ( GetAsyncKeyState (VK_INSERT)&1 )
{
Reload = (!Reload);
}
if( Reload )
{
//the hack
}
if( !Reload )
{
//the normal Value = Off
}
int Hack
if ( GetAsyncKeyState (VK_KEY) )
{
Hack= !Hack;
Sleep(250);
}
if(Hack)
{
*(float*)(CShell+0x000)=0;
}
else
{
*(float*)(CShell+0x000)=1;
}
bool reload = false;
while(1){
if(GetAsyncKeyState(VK_F12)){
recoil = !recoil;
}
if(reload){
/*FUNCTION*/
}
}
