OutdatedHP/MP Bars

Posts 16–28 of 28 · Page 2 of 2
Quote Originally Posted by nilly View Post
This is actually coded in actionscript 3 (take a look at showoff thread if you are wondering how I'm coding in as3). You can tell since most of the labels used are generic. Only a couple of them aren't and that's because I thought of some options to add after the fact and just added them in by adding some assembly code.

I never found a good tutorial on coding in flash assembly. There are some tidbits out there that will help you understand whats going on in all that code but if you are really serious about learning to code in assembly you'll have to get your hands dirty and learn what works and what doesn't.

Here are some helpful resources:
http ://www.nowrap.de/flasm.html#flashvm <-- A good resource to help you learn how the stack works which is extremely important in order to understand anything. The syntax it covers isn't exactly the same as RABCDAsm so look at this website for a more conceptual understanding.

http ://www.adobe.com/content/dam/Adobe/en/devnet/actionscript/articles/avm2overview.pdf <-- A reference that I used from time to time to help me understand some concepts. Worth looking over.

https ://learn.adobe.com/wiki/display/AVM2/5.+AVM2+instructions <-- This goes over the same info as above just in a different format. Great for looking up instructions that you find in flash assembly code and are not quite sure what it does.
nilly, I'm really grateful for your help!
Thank you very much, I'm going to read this content and try my best to learn it.
all you have to do is add the zip file to the mods folder to add it to the mod selector
nilly, again, fantastic job done mate I salute you
nilly make the health thingy on there head and make it bigger please people will love that
Nilly, how did you manage to turn the assambler files into actionscript files that you can edit in Flash Builder?
Is this functionality built in Flash builder or is there a super secret compiler that nobody actually knows about?
@pepelsins2, I deobfuscated the code and then passed it to a decompiler that converted the .swf to a flash builder project. Fixed some of the code and voila, editing in as3.
Nilly how can i make a connection error client?
@iwantyourkandy, connection error client? You want to error on purpose?

---------- Post added at 11:22 PM ---------- Previous post was at 11:21 PM ----------

Quote Originally Posted by bearnce View Post
nilly make the health thingy on there head and make it bigger please people will love that
By modifying the options found in the code block at the very top, you can do this.
I mean with connection message. Sorry i didn't specify what my question was.
Hey hey ^-^, was just curious; do you think it'd be possible that when the next Mod Selector is made, to still have the enemy/player display HP as an option along with the health bars? Just for those of us that prefer the numbers . Perfectly fine if its too much effort xD, just thought I'd ask anyway. Once I find the time I'll try and learn the coding side of RotMG so I won't have to ask other people to do it ^-^

<3<3
Quote Originally Posted by ranarojan View Post
can u do all in 1 clinet i mean can u make v3.3 hp.... atuo nex...... plzzzzzzz email it to me or rojan_rana@hotmail.co.uk plzzzz
Someone can lend me a deciphering lens? Must be in an avernum dungeon.
Posts 16–28 of 28 · Page 2 of 2
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