struct CPlayer
{
char Spacer00[4];
cObject* Object;
char ClientID;
char Team;
char Name[12];
char Spacer01[2];
UnkStruct *unk;
int PlayerSlotTeam;
int unkstruct1;
bool Has_C4;
int State;
int Rank;
int unkstruct2;
int unkstruct3;
short Health;
short Kills;
};