HelpGameStatus [HELP]

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GameStatus [HELP]
I'm using GELLIN logger base and i want to add GameStatus but it keep fails

Code:
dwGameStatus = dwGameStatus + 0x12C;

	dwGameStatus = FindPattern(dwCShellEntryPoint,dwCShellCodeSize,(PBYTE)"\x00\x00\x00\x00\x53\x8B\x98\x00\x00\x00\x00\x8B\x44\x24\x08\x85\xC0\x0F\x8C\x00\x00\x00\x00\x8B\x51\x04\x8B\x49\x08\x2B\xCA","????xxx????xxxxxxxx????xxxxxxxx");
	
	if( dwGameStatus != NULL )
		add_log( "#define GameStatus\t\t0x%X", dwGameStatus);
	else
		add_log( "Failed to update GameStatus" );
what's the wrong on it ?
If that Pattern still catch ...
Quote Originally Posted by pDevice View Post
If that Pattern still catch ...
i need help 0_o
Quote Originally Posted by V I View Post
i need help 0_o
so you are using:

dwGameStatus = FindPattern(dwCShellEntryPoint,dwCShellCodeSize,(P BYTE)"\x00\x00\x00\x00\x53\x8B\x98\x00\x00\x00\x00 \x8B\x44\x24\x08\x85\xC0\x0F\x8C\x00\x00\x00\x00\x 8B\x51\x04\x8B\x49\x08\x2B\xCA","????xxx????xxxxxx xx????xxxxxxxx");

if( dwGameStatus != 0) {
dwGameStatus = dwGameStatus + 0x12C;
add_log( "#define GameStatus\t\t0x%X", dwGameStatus);
} else
add_log( "Failed to update GameStatus" );
Quote Originally Posted by pDevice View Post

so you are using:

dwGameStatus = FindPattern(dwCShellEntryPoint,dwCShellCodeSize,(P BYTE)"\x00\x00\x00\x00\x53\x8B\x98\x00\x00\x00\x00 \x8B\x44\x24\x08\x85\xC0\x0F\x8C\x00\x00\x00\x00\x 8B\x51\x04\x8B\x49\x08\x2B\xCA","????xxx????xxxxxx xx????xxxxxxxx");

if( dwGameStatus != 0) {
dwGameStatus = dwGameStatus + 0x12C;
add_log( "#define GameStatus\t\t0x%X", dwGameStatus);
} else
add_log( "Failed to update GameStatus" );
Yeah, but it gave me Failed to update '-'
what is the mistake
-.- "Gamestatus" is located in dynamic memory area. You cant sigscan it without pointers.
Btw, who the fuck needs gamestatus? Just test if the position of your charachter is != 0.0000f or you can even use GCS class. There is a gamestatus pointer too.
Quote Originally Posted by Ch40zz-C0d3r View Post
-.- "Gamestatus" is located in dynamic memory area. You cant sigscan it without pointers.
Btw, who the fuck needs gamestatus? Just test if the position of your charachter is != 0.0000f or you can even use GCS class. There is a gamestatus pointer too.
InterfaceManager .
Quote Originally Posted by Ch40zz-C0d3r View Post
-.- "Gamestatus" is located in dynamic memory area. You cant sigscan it without pointers.
Btw, who the fuck needs gamestatus? Just test if the position of your charachter is != 0.0000f or you can even use GCS class. There is a gamestatus pointer too.
i still new at combat arms coding and i need it so i need help on it '-'
Quote Originally Posted by V I View Post
i still new at combat arms coding and i need it so i need help on it '-'
He just practically gave you your answer, there's no real sig scan for gamestatus because it's dynamic (meaning it changes all the time)
Sig scans are static (meaning they're set to one thing) - To correctly obtain Gamestatus you'd need a pointer to get to it.
Nobody here is going to give you the full code to do this.
there's no real sig scan for gamestatus because it's dynamic (meaning it changes all the time)
Sig scans are static (meaning they're set to one thing)
so is the sig scan hence the reason the wild card bytes are used to find it.....

sig scans are not static.. i am guessing you just use static addresses in your hack and not signatures with wildcard so that you can capture the addresses dynamically... Actually the whole reason behind signatures with wild card is so it is dynamic. While you input to the original post is great, you should really give explanations of why and how for it to be of any use, for example what exactly is qoute:"meaning they're set to one thing" actually mean? what is set to one thing? what is this one thing? what are you setting? ect...ect.. lets give him the correct answer next time..

Original Poster, What they are meaning to tell you is the address changes dynamically and unless you actually use the signature scan function in your hack you will not be able to use it because I am assuming you are using a static address in your hack which was based on the logger findings? this kinda defeats the whole purpose of a sig scan function if your not going to use it in your hack.
Quote Originally Posted by Departure View Post
so is the sig scan hence the reason the wild card bytes are used to find it.....

sig scans are not static.. i am guessing you just use static addresses in your hack and not signatures with wildcard so that you can capture the addresses dynamically... Actually the whole reason behind signatures with wild card is so it is dynamic. While you input to the original post is great, you should really give explanations of why and how for it to be of any use, for example what exactly is qoute:"meaning they're set to one thing" actually mean? what is set to one thing? what is this one thing? what are you setting? ect...ect.. lets give him the correct answer next time..

Original Poster, What they are meaning to tell you is the address changes dynamically and unless you actually use the signature scan function in your hack you will not be able to use it because I am assuming you are using a static address in your hack which was based on the logger findings? this kinda defeats the whole purpose of a sig scan function if your not going to use it in your hack.
Ah sorry, what i meant was that i'm pretty sure gamestatus changes all the time and sig scans for most normal hacks don't.
you should just use the GCS class instead and completely do away with gamestatus
Gamestatus is no longer needed for CA NA.
Lol, for everyone that keeps saying game status isn't needed, just wait till the next update, minds will be blown

Btw you don't NEED the game status address it self but you still need ingame checks in order to point an address to a certain class.
Quote Originally Posted by arun823 View Post
Lol, for everyone that keeps saying game status isn't needed, just wait till the next update, minds will be blown

Btw you don't NEED the game status address it self but you still need ingame checks in order to point an address to a certain class.
What's the next update? Got any inside info?
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