//Generated using ReClass 2011 by DrUnKeN ChEeTaH
//Crossfire Reclass Feita Por: luizimloko
//Date: 16/11/12
class cFallMgr;
class cWeaponMgr;
class cPlayerMgr;
class cWallMgr;
class cFallMgr
{
public:
char _0x0000[4];
float Offs_FallMgr;
char _0x0008[56];
};//Size=0x0040
class cWeaponMgr
{
public:
char _0x0000[2060];
float Offs_WeaponRange;
char _0x0810[12];
float Offs_AmmoDamage;
char _0x0820[580];
float Offs_Knife360°;
char _0x0A68[8];
float Offs_FastKnife_1;
char _0x0A74[32];
float Offs_FastKnife_3;
char _0x0A98[88];
float Offs_NoScope;
char _0x0AF4[4];
float Offs_FastKnife_2;
char _0x0AFC[20];
float Offs_NoWeight;
char _0x0B14[240];
float Offs_OHKKnife_1;
char _0x0C08[8];
float Offs_OHKKnife_2;
char _0x0C14[8];
float Offs_OHKKnife_3;
char _0x0C20[24];
float Offs_NoReload;
float Offs_NoChange;
char _0x0C40[696];
float Offs_NoRecoil_1;
char _0x0EFC[356];
float Offs_NoRecoil_2;
char _0x1064[356];
float Offs_NoRecoil_3;
char _0x11CC[9052];
D3DXVECTOR3 BulletPosOffset;
char _0x3534[476];
float Offs_NoRecoil_4;
char _0x3714[760];
float LowerAnimRate;
char _0x3A10[376];
float CrossHairRatioPerRealSize;
char _0x3B8C[308];
};//Size=0x3CC0
class cPlayerMgr
{
public:
char _0x0000[128];
float FastDefuse;
};//Size=0x0084
class cWallMgr
{
public:
char _0x0000[1384];
float ShotTroughtWalls3;
float ShotTroughtWalls1;
float ShotTroughtWalls2;
float TextureType;
char _0x0578[8];
};//Size=0x0580
#define WeaponMgr 0xC69BA4
#define PlayerMgr 0xC02A70
#define FallMgr 0xC69B84
#define WallMgr 0xC69B8C
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD *)(CShell + WeaponMgr);
if(pWeaponMgr)
{
for(INT i = 0; i < 700; i++)
{
cWeaponMgr *pWeapon = *(cWeaponMgr **)(pWeaponMgr + (4 * i));
if(pWeapon)
{
pWeapon->Offs_NoReload = 1.0f + 15.0f * Variavel_do_NoReload;
pWeapon->Offs_NoChange = 1.5f + 15.0f * Variavel_do_NoChange;
}
}
}

